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feat(scenes): add guitar-city background to start
1 parent 623b0b6 commit b27f4fd

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3 files changed

+10
-3
lines changed

3 files changed

+10
-3
lines changed

src/scenes/game.ts

-1
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,6 @@ scene(Scene.game, (levelId: string) => {
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sprite(Sprite.background),
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pos(width() / 2, height() / 2),
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anchor('center'),
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scale(1),
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]);
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const music = play(Sound.music, {

src/scenes/preload.ts

+3-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,8 @@
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import { Direction, Key, Scene, Sound } from '../constants';
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import { Direction, Key, Scene, Sound, Sprite } from '../constants';
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scene(Scene.preload, () => {
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loadSprite(Sprite.background, 'sprites/background/guitar-city.png');
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Object.values(Direction).forEach((direction) => {
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loadSprite(direction, `sprites/${direction}.png`);
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});

src/scenes/start.ts

+7-1
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,14 @@
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import { Scene } from '../constants';
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import { Scene, Sprite } from '../constants';
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import { addButton } from '../gameobjects';
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import { levels } from '../levels';
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scene(Scene.start, () => {
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add([
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sprite(Sprite.background),
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pos(width() / 2, height() / 2),
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anchor('center'),
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]);
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Object.keys(levels).forEach((levelId, index) => {
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addButton(levels[levelId].title, vec2(center().x, 100 * (index + 1)), () =>
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go(Scene.load, levelId),

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