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As in #28 I get a "Segmentation fault (core dumped)" error.
I am however not able to pinpoint the cause.
It's happening as long as I start my game.
I am using Ubuntu 16.04 with a nvidia graphic card if that does matter.
"UserWarning: Pygame has already been imported, import_as_pygame may not work" warnings appear in the shell before the segmentation fault error.
My game is in this repo and it is using bitcraft's pytmx module with some jpg and png files.
Hope I can find a solution as this and RAPT projects seem amazing (trying to port my game on mobile)!
Cheers.
The text was updated successfully, but these errors were encountered:
Ok so, after debugging around I discovered that the problem was somehow caused by the call to
from pytmx.util_pygame import load_pygame tiled_map = load_pygame('map.tmx')
Now, I would need to figure out if I can implement my game using both pygame_sdl2 and pytmx, because both are great and I really hope it is feasible.
If anybody did so, would you mind telling me here that this is actually possible?
Will leave this open to hopefully see someone responding.
I'll be happy to share any code. However, it is visible in my repo (master branch, as I removed pytmx from my pygame_sdl2 for now...).
As in #28 I get a "Segmentation fault (core dumped)" error.
I am however not able to pinpoint the cause.
It's happening as long as I start my game.
I am using Ubuntu 16.04 with a nvidia graphic card if that does matter.
"UserWarning: Pygame has already been imported, import_as_pygame may not work" warnings appear in the shell before the segmentation fault error.
My game is in this repo and it is using bitcraft's pytmx module with some jpg and png files.
Hope I can find a solution as this and RAPT projects seem amazing (trying to port my game on mobile)!
Cheers.
The text was updated successfully, but these errors were encountered: