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Currently if a single key in the mod config throws an error on loading, it results in the entire config being reset to default and a backup file being created, rather than only resetting the key that threw the error.
I have run into this when changing enum value names used for config keys.
Currently if a single key in the mod config throws an error on loading, it results in the entire config being reset to default and a backup file being created, rather than only resetting the key that threw the error.
I have run into this when changing enum value names used for config keys.
Related discussion: neos-modding-group/NeosModLoader#100
The code that does this is in
ModConfiguration.LoadConfigForMod
method.The text was updated successfully, but these errors were encountered: