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SConstruct
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import os.path as path
import os
import subprocess
# Build options
opts = Variables(None, ARGUMENTS)
opts.Add(EnumVariable('OS', "Target platform", str(Platform()), ('darwin', 'win32', 'posix')))
opts.Add('toolset', "Toolset to pass to the SCons builder", 'default')
opts.Add(BoolVariable('debug', "Build with debug symbols", False))
opts.Add(EnumVariable('bits', "Build for 32-bit or 64-bit architectures", '32', ('32', '64')))
# Compiler configuration
opts.Add("CXX", "C++ compiler")
opts.Add("CC", "C compiler")
opts.Add("LINK", "Linker")
opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
opts.Add("CFLAGS", "Custom flags for the C compiler")
opts.Add("LINKFLAGS", "Custom flags for the linker")
# Initialize environment with options and full user environment
env = Environment(variables=opts, ENV=os.environ)
Help(opts.GenerateHelpText(env))
platform = env['OS']
toolset = env['toolset']
arch = 'x86_64' if (env['bits'] == '64') else 'x86'
# Update env based on options
env.Replace(TARGET_ARCH=arch)
env.Replace(tools=[toolset])
# Check for platform support
if platform not in ("darwin", "win32", "posix"):
print "Sorry, your platform is not supported."
print "Platform is:", platform
print "Specify OS=<your-platform> if you believe this is incorrect."
print "(Supported platforms are: darwin, win32, posix)"
Exit(1)
print 'Building for:', platform
print 'Using toolchain:', toolset
print 'C++ compiler:', env['CXX']
env.VariantDir('#build/obj', 'src')
env.VariantDir('#build/obj/test', 'test')
if env['debug']:
env.Append(CCFLAGS=['-g'])
# This command generates the header with git revision information
def gen_gitrev(env, target, source):
revid = subprocess.check_output(["git", "rev-parse", "HEAD"]);
fulltag = subprocess.check_output(["git", "tag", "--sort=v:refname"]).split('\n')[-1]
tagrev = subprocess.check_output(["git", "rev-parse", fulltag]) if fulltag else ""
with open(target[0].path, 'w') as gitrev_hpp:
print >>gitrev_hpp
print >>gitrev_hpp, '#define GIT_REVISION "' + revid[0:7] + '"'
print >>gitrev_hpp, '#define GIT_TAG "' + fulltag + '"'
print >>gitrev_hpp, '#define GIT_TAG_REVISION "' + tagrev[0:7] + '"'
print >>gitrev_hpp
if path.exists(".git"):
git_refs = ['.git/HEAD']
with open('.git/HEAD') as git_head:
git_head = git_head.read().split()
if git_head[0] == 'ref:':
git_refs.append(path.join('.git', git_head[1]))
env.Command('src/tools/gitrev.hpp', git_refs, gen_gitrev)
else:
# Zipped source downloads from github do not include the repo (probably a good thing)
# TODO: This does not work on Windows
env.Command('src/tools/gitrev.hpp', '', r"""
echo -e "\n#define GIT_REVISION \"\"\n#define GIT_TAG \"\"\n#define GIT_TAG_REVISION \"\"\n" > #TARGET
""")
if platform == "darwin":
env.Append(CXXFLAGS=["-std=c++11","-stdlib=libc++","-include","global.hpp"], RPATH='../Frameworks')
env["CC"] = 'clang'
env["CXX"] = 'clang++'
env.Append(BUILDERS={
'Nib': Builder(
action = "ibtool --compile $TARGET $SOURCE",
suffix = ".nib",
src_suffix = ".xib"
)
}, LIBPATH=Split("""
/usr/lib
/usr/local/lib
"""), CPPPATH=Split("""
/usr/include
/usr/local/include
"""), FRAMEWORKPATH=Split("""
/System/Library/Frameworks
/Library/Frameworks
%s/Library/Frameworks
""" % os.environ['HOME']))
def build_app_package(env, source, build_dir, info):
source_name = source[0].name
pkg_path = path.join(build_dir, "%s.app/Contents/" % source_name)
nib = env.Nib(info['nib'].replace('rsrc', 'build/obj'), info['nib'])
icons = [path.join("#rsrc/icons/mac/", x + ".icns") for x in Split(info['icons'])]
env.Install(path.join(pkg_path, "MacOS"), source)
env.Install(path.join(pkg_path, "Resources"), icons + nib)
env.InstallAs(path.join(pkg_path, "Info.plist"), info['plist'])
env.Command(path.join(pkg_path, 'PkgInfo'), '', action="echo 'APPL%s' > $TARGET" % info['creator'])
def change_install_name(lib, source, target):
subprocess.call(["install_name_tool", "-change", source, target, lib])
system_prefixes = ('/System', '/usr/lib')
def is_user_lib(lib):
return all(not lib.startswith(x) for x in system_prefixes)
def get_deps_for(source):
deps = subprocess.check_output(['otool', '-L', source]).splitlines()[1:]
deps = map(str.strip, deps)
deps = filter(is_user_lib, deps)
deps = [x.split()[0] for x in deps]
return deps
def check_deps(source):
direct_deps = get_deps_for(source)
deps = set()
for i in xrange(len(direct_deps)):
dep = direct_deps[i]
if dep.startswith('@rpath/'):
direct_deps[i] = dep = dep.split('/', 1)[1]
if dep.startswith('../Frameworks/'):
direct_deps[i] = dep = dep.split('/', 2)[2]
else:
pass#change_install_name(dep, path.join('@rpath', dep), source)
if dep == source:
continue
deps.add(dep)
return deps
def split_path(lib):
while '.' not in path.basename(lib):
lib = path.dirname(lib)
return path.dirname(lib), path.basename(lib)
def bundle_libraries_for(target, source, env):
if not path.exists(target[0].path):
Execute(Mkdir(target))
deps = check_deps(source[0].path)
for dep in deps:
if 'framework' in dep:
paths = Split(env["FRAMEWORKPATH"])
else:
paths = env["LIBPATH"]
for search_path in paths:
check_path = path.join(search_path, dep)
if path.exists(check_path):
check_path = path.realpath(check_path)
src_dir, basefile = split_path(check_path)
src_path = path.join(src_dir, basefile)
dest_path = path.join(target[0].path, basefile)
if path.exists(dest_path):
break
Execute(Copy(dest_path, src_path))
bundle_libraries_for(target, [File(check_path)], env)
break
elif platform == "win32":
if 'msvc' in env['TOOLS']:
env.Append(
LINKFLAGS=['/SUBSYSTEM:WINDOWS','/ENTRY:mainCRTStartup','/MACHINE:X86'],
CXXFLAGS=['/EHsc','/MD','/FIglobal.hpp'],
LIBPATH=("C:\Program Files (x86)\Microsoft Visual Studio " + env['MSVC_VERSION'] + "\VC\lib"),
LIBS=Split("""
kernel32
user32
gdi32
winspool
comdlg32
advapi32
shell32
ole32
oleaut32
uuid
odbc32
odbccp32
""")
)
else:
env.Append(CXXFLAGS=["-include","global.hpp"])
def build_app_package(env, source, build_dir, info):
env.Install(build_dir, source)
elif platform == "posix":
env.Append(CXXFLAGS=["-std=c++11","-include","global.hpp"])
def build_app_package(env, source, build_dir, info):
env.Install(build_dir, source)
env.AddMethod(build_app_package, "Package")
# Allow user to specify additional library/include paths
env.Append(
LIBPATH=ARGUMENTS.get('LIBPATH', '').split(path.pathsep),
CPPPATH=ARGUMENTS.get('INCLUDEPATH', '').split(path.pathsep)
)
if platform == 'darwin':
env.Append(FRAMEWORKPATH=ARGUMENTS.get('FRAMEWORKPATH', '').split(path.pathsep))
# If any package managers are installed, add their dirs too.
if subprocess.call(['which', '-s', 'port']) == 0: # MacPorts
env.Append(
LIBPATH=['/opt/local/lib'],
CPPPATH=['/opt/local/include'],
FRAMEWORKPATH=['/opt/local/Library/Frameworks']
)
if subprocess.call(['which', '-s', 'fink']) == 0: # Fink
env.Append(
LIBPATH=['/sw/lib'],
CPPPATH=['/sw/include']
)
# pretty sketchy, but should point to your boost install
if subprocess.call(['which', '-s', 'brew']) == 0: # HomeBrew
brew_boost_version = '1.58.0'
env.Append(
LIBPATH=['/usr/local/Cellar/boost/'+brew_boost_version+'/lib'],
CPPPATH=['/usr/local/Cellar/boost/'+brew_boost_version+'/include'])
# Sometimes it's easier just to copy the dependencies into the repo dir
# We try to auto-detect this.
if path.exists('deps/lib'):
env.Append(LIBPATH=['deps/lib'])
if platform == 'darwin':
env.Append(FRAMEWORKPATH=['deps/lib'])
if path.exists('deps/include'):
env.Append(CPPPATH=['deps/include'])
# Include directories
env.Append(CPPPATH=Split("""
#src/
#src/classes/
#src/tools/
#src/fileio/
#src/fileio/gzstream/
#src/fileio/resmgr/
#src/fileio/xml-parser/
#src/gfx/
#src/dialogxml/dialogs/
#src/dialogxml/widgets/
#src/scenario/
#src/universe/
"""))
env['CONFIGUREDIR'] = '#build/conf'
env['CONFIGURELOG'] = '#build/conf/config.log'
if not env.GetOption('clean'):
conf = Configure(env)
if not conf.CheckCC() or not conf.CheckCXX():
print "There's a problem with your compiler!"
Exit(1)
if not conf.CheckLib('zlib' if (platform == "win32" and 'mingw' not in env["TOOLS"]) else 'z'):
print 'zlib must be installed!'
Exit(1)
def check_lib(lib, disp, suffixes=[], versions=[]):
if platform == "win32" and lib.startswith("boost"):
lib = "lib" + lib
if "mingw" in env["TOOLS"] and lib.startswith("sfml"):
lib = "lib" + lib
possible_names = [lib]
if platform == "win32":
if 'msvc' in env['TOOLS']:
vc_suffix = '-vc' + env['MSVC_VERSION'].replace('.','')
possible_names.append(lib + vc_suffix)
n = len(possible_names)
for i in xrange(n):
for suff in suffixes:
possible_names.append(possible_names[i] + suff)
for test in possible_names:
if conf.CheckLib(test, language='C++'):
bundled_libs.append(test)
return # Success!
for ver in versions:
if conf.CheckLib(test + ver, language='C++'):
bundled_libs.append(test + ver)
return # Success!
print disp, 'must be installed!'
print " If you're sure it's installed, try passing LIBPATH=..."
Exit(1)
def check_header(header, disp):
if not conf.CheckCXXHeader(header, '<>'):
print disp, 'must be installed!'
print " If you're sure it's installed, try passing INCLUDEPATH=..."
Exit(1)
boost_versions = ['-1_54', '-1_55', '-1_56', '-1_57', '-1_58'] # This is a bit of a hack. :(
bundled_libs = []
check_header('boost/lexical_cast.hpp', 'Boost.LexicalCast')
check_header('boost/optional.hpp', 'Boost.Optional')
check_header('boost/ptr_container/ptr_container.hpp', 'Boost.PointerContainer')
check_header('boost/any.hpp', 'Boost.Any')
check_header('boost/math_fwd.hpp', 'Boost.Math')
check_header('boost/spirit/include/classic.hpp', 'Boost.Spirit.Classic')
check_lib('boost_system', 'Boost.System', ['-mt'], boost_versions)
check_lib('boost_filesystem', 'Boost.Filesystem', ['-mt'], boost_versions)
check_lib('boost_thread', 'Boost.Thread', ['-mt'], boost_versions)
check_lib('sfml-system', 'SFML-system')
check_lib('sfml-window', 'SFML-window')
check_lib('sfml-audio', 'SFML-audio')
check_lib('sfml-graphics', 'SFML-graphics')
env = conf.Finish()
env.Append(CPPDEFINES=["TIXML_USE_TICPP"])
if platform == "win32":
# For the *resource.h headers
env.Append(CPPPATH=["#rsrc/menus"])
if platform == "darwin":
env.Append(LIBS=Split("""
objc
c++
"""))
env.Append(FRAMEWORKS=Split("""
OpenGL
Cocoa
"""))
elif platform == "win32":
env.Append(LIBS=Split("""
opengl32
"""))
elif platform == "posix":
env.Append(LIBS=Split("""
GL
X11
"""))
Export("env platform")
# The VariantDir directives near the top mean that the SConscript files are
# copied from src/ and test/ into build/obj/ and build/obj/test respectively.
# Thus, any edits to them should be made to the originals in src/ or test/.
# However, when referencing them we have to reference the copies.
# Gather common sources
tools = SConscript("build/obj/tools/SConscript")
dlog_util = SConscript("build/obj/dialogxml/SConscript")
common_sources = dlog_util + tools
install_dir = "#build/Blades of Exile"
party_classes = Glob("#src/universe/*.cpp")
Export("install_dir party_classes common_sources")
# Programs
SConscript([
"build/obj/game/SConscript",
"build/obj/pcedit/SConscript",
"build/obj/scenedit/SConscript",
"build/obj/test/SConscript"
])
# Data files
data_dir = path.join(install_dir, "data")
Export("data_dir")
SConscript(["rsrc/SConscript", "doc/SConscript"])
# Bundle required frameworks and libraries
if platform == "darwin":
targets = [
"Blades of Exile",
"BoE Character Editor",
"BoE Scenario Editor",
]
for targ in targets:
target_dir = path.join(install_dir, targ + '.app', 'Contents/Frameworks')
binary = path.join(install_dir, targ + '.app', 'Contents/MacOS', targ)
env.Command(Dir(target_dir), binary, [Delete(target_dir), bundle_libraries_for])
elif platform == "win32":
bundled_libs = Split("""
libsndfile-1
openal32
sfml-audio-2
sfml-graphics-2
sfml-system-2
sfml-window-2
zlib1
""")
target_dirs = ["#build/Blades of Exile", "#build/test"]
for lib in bundled_libs:
for lpath in env['LIBPATH']:
src_file = path.join(lpath, lib + ".dll")
if path.exists(src_file):
for targ in target_dirs:
env.Install(targ, src_file)
break
elif 'lib' in lpath:
src_file = path.join(lpath.replace('lib', 'bin'), lib + ".dll")
if path.exists(src_file):
for targ in target_dirs:
env.Install(targ, src_file)
break
# Extra: Microsoft redistributable libraries installer
if 'msvc' in env["TOOLS"]:
if path.exists("dep/VCRedistInstall.exe"):
env.Install("build/Blades of Exile/", "dep/VCRedistInstall.exe")
else:
print "WARNING: Cannot find installer for the MSVC redistributable libraries for your version of Visual Studio."
print "Please download it from Microsoft's website and place it at:"
print " dep/VCRedistInstall.exe"
# Create it so its lack doesn't cause makensis to break
# (Because the installer is an optional component.)
open("build/Blades of Exile/VCRedistInstall.exe", 'w').close()
if platform == "darwin":
env.VariantDir("#build/pkg", "pkg/mac")
SConscript("build/pkg/SConscript")
elif platform == "win32" and subprocess.call(['where', '/Q', 'makensis']) == 0:
env.VariantDir("#build/pkg", "pkg/win")
SConscript("build/pkg/SConscript")
# Cleanup
env.Clean('.', 'build')
env.Clean('.', Glob('.sconsign.*'))