-
[core] ADDED: LoadVrStereoConfig()
-
[core] ADDED: UnloadVrStereoConfig()
-
[core] ADDED: BeginVrStereoMode()
-
[core] ADDED: EndVrStereoMode()
-
[core] ADDED: GetCurrentMonitor() (#1485) by @object71 [core] ADDED: SetGamepadMappings() (#1506)
-
[core] RENAMED: struct Camera: camera.type to camera.projection
-
[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690)
-
[core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection()
-
[core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview()
-
[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview()
-
[core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection()
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[core] RENAMED: GetShaderDefault() to rlGetShaderDefault() [core] RENAMED: GetTextureDefault() to rlGetTextureDefault() [core] REMOVED: GetShapesTexture() [core] REMOVED: GetShapesTextureRec() [core] REMOVED: GetMouseCursor()
-
[core] REMOVED: SetTraceLogExit() [core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide [core] REVIEWED: Wait() to support FreeBSD (#1618) [core] REVIEWED: HighDPI support on macOS retina (#1510) [core] REDESIGNED: GetFileExtension(), includes the .dot [core] REDESIGNED: IsFileExtension(), includes the .dot [core] REDESIGNED: Compresion API to use sdefl/sinfl libs
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[rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag [rlgl] REMOVED: GenTexture*() functions (#721) [rlgl] REVIEWED: rlLoadShaderDefault() [rlgl] REDESIGNED: rlLoadExtensions(), more details exposed [raymath] REVIEWED: QuaternionFromEuler() (#1651) [raymath] REVIEWED: MatrixRotateZYX() (#1642)
-
[shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase [shapes] ADDED: CheckCollisionLines()
-
[shapes] ADDED: CheckCollisionPointLine() by @mkupiec1 [shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1 [shapes] REDESIGNED: SetShapesTexture()
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[shapes] REDESIGNED: DrawCircleSector(), to use float params
-
[shapes] REDESIGNED: DrawCircleSectorLines(), to use float params
-
[shapes] REDESIGNED: DrawRing(), to use float params
-
[shapes] REDESIGNED: DrawRingLines(), to use float params
-
[textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho
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[textures] ADDED: UnloadImageColors() for allocs consistency [textures] RENAMED: GetImageData() to LoadImageColors() [textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501 [textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill [text] REDESIGNED: DrawFPS()
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[models] ADDED: UploadMesh() (#1529) [models] ADDED: UpdateMeshBuffer() [models] ADDED: DrawMesh() [models] ADDED: DrawMeshInstanced() [models] ADDED: UnloadModelAnimations() (#1648) by @object71 :( [models] REMOVED: DrawGizmo()
-
[models] REMOVED: LoadMeshes() [models] REMOVED: MeshNormalsSmooth()
-
[models] REVIEWED: DrawLine3D() (#1643) [audio] REVIEWED: Multichannel sound system (#1548) [audio] REVIEWED: jar_xm library (#1701) by @jmorel33 [utils] ADDED: SetLoadFileDataCallback() [utils] ADDED: SetSaveFileDataCallback() [utils] ADDED: SetLoadFileTextCallback() [utils] ADDED: SetSaveFileTextCallback() [examples] ADDED: text_draw_3d (#1689) by @Demizdor [examples] ADDED: textures_poly (#1677) by @chriscamacho [examples] ADDED: models_gltf_model (#1551) by @object71 [examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing [examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad [examples] REDESIGNED: core_vr_simulator [examples] REDESIGNED: models_yaw_pitch_roll [build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO [build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641) [build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO [build] ADDED: Examples projects to VS2019 solution [build] REVIEWED: Makefile to support PLATFORM_RPI (#1580) [build] REVIEWED: Multiple typecast warnings by @JeffM2501 [build] REDESIGNED: VS2019 project build paths [build] REDESIGNED: CMake build system by @object71 [] RENAMED: Several functions parameters for consistency [] UPDATED: Multiple bindings to latest version [] UPDATED: All external libraries to latest versions [] Multiple code improvements and fixes by multiple contributors!
Added: SetWindowState Added: ClearWindowState Added: IsWindowFocused Added: GetWindowScaleDPI Added: GetMonitorRefreshRate Added: IsCursorOnScreen Added: SetMouseCursor/GetMouseCursor Added: Normalize Added: Remap Added: Vector2Reflect Added: Vector2LengthSqr Added: Vector2MoveTowards Added: UnloadFontData Added: LoadFontFromMemmory(ttf) Added: ColorAlphaBlend Added: GetPixelColor Added: SetPixelColor Added: LoadImageFromMemory Added: LoadImageAnim Added: DrawTextureTiled Added: UpdateTextureRec Added: UnloadImageColors, Added: UnloadImagePallet, Added: UnloadWaveSample Added: DrawTriangle3D Added: DrawTriangleStrip3D Added: LoadWaveFromMemory Added: MemAlloc() / MemFree() Added: UnloadFileData Added: UnloadFileText
- Basic macOS support. Currently untested.
- Improved ergonomics across the board:
- Copied over and tweaked many FFI structs so that fields use proper types instead of FFI types.
- Added
vec2
,vec3
,quat
,rgb
, andrgba
convenience functions for a middle ground betweenFrom
conversion andnew
methods. - Changed several key and gamepad functions to use
u32
, making it more ergonomic with key/gamepad constants. - Added optional
prelude
module for conveniently bringing in all the common types and definitions.
- Fixed unnecessary
&mut
inload_image_ex
anddraw_poly_ex
. - Fixed linking on MSVC toolchains by including
user32
. - Prevent
RaylibHandle
from being manually constructed. Fixes a safety soundness hole.
- Fixed docs.rs build by removing use of a uniform module path. This also keeps the crate compatible with Rust 1.31+.
- Initial crates.io release