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Form1.Designer.cs
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Form1.Designer.cs
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namespace RA34GBPatchInstaller
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(216, 255);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(124, 29);
this.button1.TabIndex = 0;
this.button1.Text = "激活4GB补丁";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(346, 255);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(124, 29);
this.button2.TabIndex = 1;
this.button2.Text = "修复注册表";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 33);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(174, 20);
this.label1.TabIndex = 2;
this.label1.Text = "检测到的游戏安装目录:";
//
// label2
//
this.label2.Location = new System.Drawing.Point(12, 53);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(458, 71);
this.label2.TabIndex = 3;
this.label2.Text = "label2";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(201, 33);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(53, 20);
this.label3.TabIndex = 4;
this.label3.Text = "label3";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(12, 13);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(199, 20);
this.label4.TabIndex = 5;
this.label4.Text = "作者:RC 特别感谢:岚依";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Font = new System.Drawing.Font("Microsoft YaHei UI", 3F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.label5.Location = new System.Drawing.Point(441, 13);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(29, 6);
this.label5.TabIndex = 6;
this.label5.Text = "Baka Lanyi";
//
// label6
//
this.label6.Location = new System.Drawing.Point(12, 124);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(458, 128);
this.label6.TabIndex = 7;
this.label6.Text = "该程序是红色警戒3:日冕项目开发的一部分,作为处理游戏内存不足而出现的各种异常的工具(也可处理原版内存不足的问题)。补丁激活后可以有效消除日冕Mod界面因内存不足" +
"出现的紫色或大规模战斗导致的崩溃。该程序通过修改游戏进程参数使内存上限从2GB提高到4GB以缓解压力。一次修改,永久有效,原游戏文件已被储存为.backup。";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(482, 296);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Name = "Form1";
this.Text = "RA3 4GB 补丁安装器";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
}
}