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TheTimesweeper say:
add a new lightningtype to this enum with a path and a duration, option for passing in a gameobject instead of the path, and spawning that if path is "". Then ProjectileProximityBeamController should just work with it.
if I ever learn IL I'll do it but I have doubts about when/if that will ever be
RandomlyAwesome say:
the lightning orb hardcoding needing attention is because other stuff depends on it
like ProjectileProximityBeamController
Though,honestly some variant of a generic "reserve me a value of this enum" might be useful
a more general form of what we do for the ItemTags etc
The text was updated successfully, but these errors were encountered:
TheTimesweeper say:
add a new lightningtype to this enum with a path and a duration, option for passing in a gameobject instead of the path, and spawning that if path is "". Then ProjectileProximityBeamController should just work with it.
if I ever learn IL I'll do it but I have doubts about when/if that will ever be
RandomlyAwesome say:
the lightning orb hardcoding needing attention is because other stuff depends on it
like ProjectileProximityBeamController
Though,honestly some variant of a generic "reserve me a value of this enum" might be useful
a more general form of what we do for the ItemTags etc
The text was updated successfully, but these errors were encountered: