Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OrbAPI: LightningOrbAPI #430

Open
xiaoxiao921 opened this issue Dec 6, 2022 · 0 comments
Open

OrbAPI: LightningOrbAPI #430

xiaoxiao921 opened this issue Dec 6, 2022 · 0 comments
Labels
enhancement New feature or expansion of a feature

Comments

@xiaoxiao921
Copy link
Member

TheTimesweeper say:
add a new lightningtype to this enum with a path and a duration, option for passing in a gameobject instead of the path, and spawning that if path is "". Then ProjectileProximityBeamController should just work with it.
if I ever learn IL I'll do it but I have doubts about when/if that will ever be

RandomlyAwesome say:
the lightning orb hardcoding needing attention is because other stuff depends on it
like ProjectileProximityBeamController
Though,honestly some variant of a generic "reserve me a value of this enum" might be useful
a more general form of what we do for the ItemTags etc

@xiaoxiao921 xiaoxiao921 added the enhancement New feature or expansion of a feature label May 10, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or expansion of a feature
Projects
None yet
Development

No branches or pull requests

1 participant