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Fix for layouts alignment bug when created with fill type
Tests #129: Commit ec61490 pushed by rive-engineering
October 24, 2024 16:07 7m 17s main
October 24, 2024 16:07 7m 17s
Call updateLayoutBounds on NestedArtboardLayout
Tests #128: Commit 31b5aaf pushed by rive-engineering
October 23, 2024 22:43 6m 21s main
October 23, 2024 22:43 6m 21s
editor: support vector n-slicing in runtime
Tests #127: Commit 6ef909e pushed by rive-engineering
October 23, 2024 20:41 7m 5s main
October 23, 2024 20:41 7m 5s
Nnnn text alignment and fit
Tests #126: Commit e04639f pushed by rive-engineering
October 23, 2024 17:11 6m 2s main
October 23, 2024 17:11 6m 2s
hierarchical updates to layout
Tests #125: Commit da1c598 pushed by rive-engineering
October 22, 2024 20:54 10m 1s main
October 22, 2024 20:54 10m 1s
Do not load files with invalid paint mutators.
Tests #124: Commit ac8285c pushed by rive-engineering
October 22, 2024 04:22 6m 13s main
October 22, 2024 04:22 6m 13s
testing animation smoothing
Tests #123: Commit bf71e24 pushed by rive-engineering
October 22, 2024 03:49 6m 40s main
October 22, 2024 03:49 6m 40s
NestedArtboardLayout marks its parent artboard layoutNodeDirty
Tests #122: Commit 67f358f pushed by rive-engineering
October 21, 2024 23:24 6m 42s main
October 21, 2024 23:24 6m 42s
Nnnn system data enums
Tests #121: Commit 87cdd22 pushed by rive-engineering
October 21, 2024 21:10 6m 13s main
October 21, 2024 21:10 6m 13s
LayoutComponent clip defaults to false.
Tests #120: Commit c472143 pushed by rive-engineering
October 21, 2024 18:37 7m 26s main
October 21, 2024 18:37 7m 26s
Add AdvancingComponent & animate flag to advance()
Tests #119: Commit fc62506 pushed by rive-engineering
October 21, 2024 17:34 6m 9s main
October 21, 2024 17:34 6m 9s
use worldBounds for hittesting
Tests #118: Commit 3a8939c pushed by rive-engineering
October 18, 2024 04:34 6m 15s main
October 18, 2024 04:34 6m 15s
Deterministic lite rtti
Tests #117: Commit c719ce1 pushed by rive-engineering
October 18, 2024 02:39 6m 13s main
October 18, 2024 02:39 6m 13s
audio engine: fix order of uninit of context and engine
Tests #116: Commit cad7c1b pushed by rive-engineering
October 17, 2024 14:19 8m 34s main
October 17, 2024 14:19 8m 34s
reset effects when path changes
Tests #115: Commit abd59ac pushed by rive-engineering
October 17, 2024 00:04 7m 20s main
October 17, 2024 00:04 7m 20s
Add a clockwise fill experiment
Tests #114: Commit 6f2f5ae pushed by rive-engineering
October 16, 2024 22:59 6m 18s main
October 16, 2024 22:59 6m 18s
Batch interior triangulation draws
Tests #113: Commit 4fff870 pushed by rive-engineering
October 16, 2024 18:04 6m 41s main
October 16, 2024 18:04 6m 41s
Fix layout animation runtime
Tests #112: Commit fcb4088 pushed by rive-engineering
October 16, 2024 01:29 6m 30s main
October 16, 2024 01:29 6m 30s
Make layout position type and scale type keyable
Tests #111: Commit c7ca3ed pushed by rive-engineering
October 14, 2024 19:49 7m 9s main
October 14, 2024 19:49 7m 9s
Improve batching for interior triangulation draws
Tests #110: Commit 832c963 pushed by rive-engineering
October 12, 2024 05:14 6m 36s main
October 12, 2024 05:14 6m 36s
Unreal Runtime into Mono
Tests #109: Commit 0de1f5c pushed by rive-engineering
October 12, 2024 01:19 6m 32s main
October 12, 2024 01:19 6m 32s
Fix runtime joystick with layout position
Tests #108: Commit 18897db pushed by rive-engineering
October 11, 2024 22:07 6m 27s main
October 11, 2024 22:07 6m 27s
add bones and joystick bindable properties
Tests #107: Commit c7a3f7b pushed by rive-engineering
October 11, 2024 21:34 7m 0s main
October 11, 2024 21:34 7m 0s
fix missing data bind path crash
Tests #106: Commit d06f72b pushed by rive-engineering
October 11, 2024 20:07 6m 45s main
October 11, 2024 20:07 6m 45s
Drop the ColumnLimit to 80 for clang-format
Tests #105: Commit 163f1be pushed by rive-engineering
October 11, 2024 19:22 6m 38s main
October 11, 2024 19:22 6m 38s