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Implement bindings for WebGL #5
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This issue should be broken down into many pieces, the WebGL spec is big. At least WebGL1 vs WebGL2 should be separated. |
When you say the "spec", I'm assuming you're talking about the WebGL API and its versions? We're not actually implementing WebGL, right? /me has a lot to learn about these technologies |
Yeah. For the most part they just needs to bind to the corresponding OpenGL functions, in a few cases it requires a little more work. |
Update: A small part of WebGL 1 has been implemented, enough to render a simple example. |
I have to agree with @ricochet1k ... implementing the two specs backing onto OpenGL is a good objective. At least from my perspective this is very useful. |
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