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Copy pathclient_funcs.txt
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client_funcs.txt
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int(*Initialize) (cl_enginefunc_t *pEnginefuncs, int iVersion);
int(*HUD_Init) (void);
int(*HUD_VidInit) (void);
void(*HUD_Redraw) (float time, int intermission);
int(*HUD_UpdateClientData) (client_data_t *pcldata, float flTime);
int(*HUD_Reset) (void);
void(*HUD_PlayerMove) (struct playermove_s *ppmove, int server);
void(*HUD_PlayerMoveInit) (struct playermove_s *ppmove);
char(*HUD_PlayerMoveTexture) (char *name);
void(*IN_ActivateMouse) (void);
void(*IN_DeactivateMouse) (void);
void(*IN_MouseEvent) (int mstate);
void(*IN_ClearStates) (void);
void(*IN_Accumulate) (void);
void(*CL_CreateMove) (float frametime, struct usercmd_s *cmd, int active);
int(*CL_IsThirdPerson) (void);
void(*CL_CameraOffset) (float *ofs);
struct kbutton_s *(*KB_Find) (const char *name);
void(*CAM_Think) (void);
void(*V_CalcRefdef) (struct ref_params_s *pparams);
int(*HUD_AddEntity) (int type, struct cl_entity_s *ent, const char *modelname);
void(*HUD_CreateEntities) (void);
void(*HUD_DrawNormalTriangles) (void);
void(*HUD_DrawTransparentTriangles) (void);
void(*HUD_StudioEvent) (const struct mstudioevent_s *event, const struct cl_entity_s *entity);
void(*HUD_PostRunCmd) (struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);
void(*HUD_Shutdown) (void);
void(*HUD_TxferLocalOverrides) (struct entity_state_s *state, const struct clientdata_s *client);
void(*HUD_ProcessPlayerState) (struct entity_state_s *dst, const struct entity_state_s *src);
void(*HUD_TxferPredictionData) (struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd);
void(*Demo_ReadBuffer) (int size, unsigned char *buffer);
int(*HUD_ConnectionlessPacket) (struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
int(*HUD_GetHullBounds) (int hullnumber, float *mins, float *maxs);
void(*HUD_Frame) (double time);
int(*HUD_Key_Event) (int down, int keynum, const char *pszCurrentBinding);
void(*HUD_TempEntUpdate) (double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int(*Callback_AddVisibleEntity)(struct cl_entity_s *pEntity), void(*Callback_TempEntPlaySound)(struct tempent_s *pTemp, float damp));
struct cl_entity_s *(*HUD_GetUserEntity) (int index);
int(*HUD_VoiceStatus) (int entindex, qboolean bTalking);
int(*HUD_DirectorMessage) (unsigned char command, unsigned int firstObject, unsigned int secondObject, unsigned int flags);
int(*HUD_GetStudioModelInterface) (int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio);
void(*HUD_CHATINPUTPOSITION_FUNCTION) (int *x, int *y);
void(*CLIENTFACTORY) (void);
int(*HUD_GETPLAYERTEAM_FUNCTION) (int iplayer);