-
Notifications
You must be signed in to change notification settings - Fork 192
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error: EXCEPTION_ACCESS_VIOLATION when rendering using Network Render Addon #328
Comments
Hey ConnorB123, Do you mean that this workaround is not preventing crashes for you? - Ryan |
Yes, that workaround does not work for me. Sometimes my renders will not crash, but most times they do. |
Hey ConnorB123, Thanks for reporting this! This is actually the first report of the workaround not solving render crashes so I would like to get some more information so this can be solved for you and anyone else who may be experiencing the issue. I have a few questions that would help me learn more about this:
Command:
For example, my command looks like this (using Windows CMD):
Thanks for providing any additional information, and sorry for the inconvenience! Hopefully I'll be able to gain some insight to what could be the cause of this issue. - Ryan |
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
This comment has been minimized.
The crashes don't occur often when rendering via the blender GUI, but they happen every few frames when rendering using blender's network render add on, which does the actual render via the command line. I also use the command line to start up the network master server and slave. I'm using the latest release version of blender and the add on. I am using the denoising feature, but the crashes happen when I don't use it as well. I haven't tried rendering at low resolution/low samples, so I don't know if that would help. The crashes happen when I use CPU or GPU rendering. The crashes always seem to happen either just after a frame finishes rendering, or right as the next one starts, I can't tell which. PC used for baking/modeling: PC used for network rendering: |
Thanks for providing this information! I'll need to try using the Network Renderer addon to see if I can reproduce this issue. I'll need to wait until Monday to have access to multiple systems for testing. I'll keep you updated. |
Hi, Any update with this? If I could use the network render it would help speed up my workflow a lot. |
Hello ConnorB123, I only had a chance to test this very briefly last Monday, but was not able to reproduce this issue. I still want to test this more extensively using a higher resolution simulation. At the moment, development and bug fixes for the FLIP Fluids addon is on hold. I am currently in the process of moving homes and do not have access to my desktop system used for development. Development should resume as normal within the next few days however. Sorry for this inconvenience! I would like to test this issue using the exact Blender builds that you are running. Would you be able to attach the Blender System Info files for both of your systems. This file can be retrieved through Blender: Blender > Help > Save System Info. This file will give me more info on your Blender setup. - Ryan |
This comment has been minimized.
This comment has been minimized.
I will be closing this issue due to inactivity and to clean up the issue tracker. If there are any further updates, feel free to add them here or send us an email at flip.fluids@gmail.com |
Same Issue here in Blender 2.8 and Flip-Fluid from 14.02.2019. Currently, the only well working workaround is to render from console. Issue: When trying to render as animation or as image, while initializing blender crashes. It seems to be more likely to work, when rendering a single image. |
Hi PascalSchimmler, Thanks for the report! I have a few questions that could help me understand this issue:
- Ryan |
Hi, Im not using any Network Render atm and haven`t tried it with Eevee yet Cheers, |
I'm having this issue in heavy particle animated scenes and this is my fix: if I use the command line for rendering, keep the auto-ram cleaning open and instead of getting all the frames with " -a " in cmd I use a for loop to open separate shell for each frame. |
When rendering, I often get the Error: EXCEPTION_ACCESS_VIOLATION, and blender quits completely. This happens every 3 or 4 frames when rendering, on nearly any file I try to render. This happens when using fullscreen as well as the image editor view, and also happens when using the network render addon.
The text was updated successfully, but these errors were encountered: