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gameplay_guide_bbcode.txt
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gameplay_guide_bbcode.txt
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Drafting a gameplay guide, early days, but eh. Clarifications?
[b][size=150]Gameplay Guide - Iron Pony[/size][/b]
"The main thing is that in Iron Horse you can still have a good game by just picking the train that you think looks nice".
For those who want more, Iron Horse has a fully developed tech tree, with multiple different railtypes and engine roles.
It's best explored by diving in and just playing, but this gameplay guide provides a brief outline of the tech tree and the vehicle types.
[b]General Purpose / Express Engines[/b]
[list]
[*] passengers, mail and valuables
[*] high-priority freight cargos like food and engineering supplies, which can be carried in high-speed mail cars and express cars
[*] general freight, but if a dedicated freight engine is available with similar power, the freight engine will generally be lower cost, and higher performance
[/list]
[b]Freight Engines[/b]
[list]
[*] all general freight except cargos like food and engineering supplies, which can be carried in high-speed mail cars and express cars, which freight engines can't haul at maximum speed
[/list]
[b]Railcars / Multiple-Unit Trains[/b]
[list]
[*] these run at the speed of freight trains, and are suited to
[list]
[*] short routes
[*] routes which are heavily used by freight trains, which limit the maximum speed of other trains on the route
[/list]
[*] railcars can generally haul one additional unpowered coach, mail car or other wagon, on level routes
[*] railcars can be combined as needed
[/list]
[b]High-Speed Trains[/b]
[list]
[*] high-speed diesel passenger engines with dedicated high-speed coaches
[*] can attach other types of cars to haul mail or freight cargos but will travel at less than maximum engine speed
[/list]
[b]Very High-Speed Trains[/b]
[list]
[*] TGV-style electric passenger trains with very high speeds
[*] power is distributed throughout the train
[list]
[*] engines are relatively low power
[*] every set of coaches attached to the engine adds more power
[/list]
[*] tilt bonus for higher speed through curves
[*] attaching other types of cars is not recommended, the train will be very underpowered and will travel at much less than maximum engine speed
[/list]
[b]Metro Trains[/b]
[list]
[*] pax, mail, valuables, food and similar town cargos
[*] for very busy routes in and around large cities
[list]
[*] metro trains have very high capacity and relatively high run costs
[*] cargo will age quickly due to crowding
[*] to be profitable, metro needs to be used on routes with short distances between stations, and very high loadings
[/list]
[*] can be used in stations as small as 1 tile
[*] metro trains can be combined as needed
[/list]
[b]Narrow Gauge Trains[/b]
[list]
[*] low power trains with low buy and run costs, and relatively low speeds
[*] effective for short routes
[*] can be quite effective on long routes
[*] one general purpose engine per generation, combine them as needed for more power
[*] narrow gauge railcars available later in the game
[list]
[*] same speed as general purpose engine
[*] can generally haul one additional unpowered coach, mail car or other wagon, on level routes
[*] narrow gauge railcars can be combined as needed
[/list]
[/list]
[b]Electric vs. Steam / Diesel[/b]
[list]
[*] electric engines generally cost more to buy, and less to run than similar steam / diesel equivalents
[/list]
[b]Electro-Diesels[/b]
[list]
[*] go-anywhere-do-anything engines that work on both diesel and electric power
[*] power on electric will generally be much higher than power on diesel
[*] for routes with a mix of electrified and non-electrified rails
[/list]
[b]Brake Vans[/b]
[list]
[*] just for eye candy on freight trains, no gameplay effect
[/list]
[b]Passenger Coaches vs. Luxury Passenger Coaches[/b]
[list]
[*] on long routes (64 tiles or more) luxury passenger coaches will benefit from a better cargo payment rate compared to ordinary coaches
[*] on shorter routes there is little difference
[/list]
[b]Livery Tricks[/b]
[list]
[*] All engines and coaches use both company colours
[*] Some wagons use both company colours
[*] Some vehicles have alternative liveries available, including all coaches and railcars, and some wagons
[list]
[*] Alternative liveries are either random, or engine specific, or cargo specific
[*] Some liveries can be selected by the player by flipping (ctrl-click) the vehicle in depot
[/list]
[/list]
[b]Easter Egg[/b]
[list]
[*]Electric and Electro-Diesel railcars will increase their maximum speed when attached to express engines, and can be used as cab cars, including with the engine at the rear of the train.
[/list]
[b] Weight Multiplier for Freight[/b]
[list]
[*] Iron Horse has been designed and play-tested with 'Weight multiplier for freight to simulate heavy trains' set to 1
[*] Obviously this setting is a player choice and Iron Horse will work with other values for the setting
[*] Typically each increment of the setting requires adding one extra engine to a train
[/list]
[b]Inspiration[/b]
[list]
[*] The Iron Pony roster is inspired by trains from Britain and Ireland
[*] Vehicle stats such as power, speed, intro date etc are all inspired by reality, but adjusted for well balanced gameplay
[*] Train appearance is inspired by a range of sources, including:
[list]
[*] Iconic real-life trains, such as the HST ('Blaze', 'Scorcher'), Pendolino ('Brenner'), Midland 4-2-2 ('Spinner'), SR 4-4-0 Schools ('Tencendur'), LMS 0-10-0 Lickey Banker ('Girt Licker'), LNER 2-8-2 P2 ('Pegasus'), NER electric locomotives ('Hurly Burly', 'Flindermouse'), and BR diesel and electric locomotives like classes 20, 37, 45, 56, 59, 70, 73, 76, 77, 86, 90, 91 and 92
[*] Trains which are a composite of similar real-life trains, such as class 25/27/33 ('Kelpie', 'Griffon', 'Shredder'), class 42/52 ('Dragon'), class 47/50 ('Thunderbird'), the DMU and EMU railcars, and multiple steam locomotives.
[*] Trains which are fictional, such as the 'Pinhorse' electric, 4-8-0 'Lemon', 'Hercules' and 'Goliath'
[*] Narrow gauge trains are inspired by real-life examples from Ireland
[*] Metro trains are inspired by London Underground
[*] Coaches and freight wagons in many cases resemble recognisable real-life equivalents, but extensively adjusted to fit into the roster tech tree
[/list]
[*] Compared to other planned Iron Horse rosters, the Iron Pony roster is balanced to offer relatively high speeds, and medium capacity per unit
[/list]