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FlxPlayer.as
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FlxPlayer.as
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package org.flixel
{
public class FlxPlayer extends FlxSprite
{
private var moveType:String;
private var defaultSpeed:Number = 130;
private var jump:Number;
private var stayInScreen:Boolean = false;
/**
* Basic Player class, for a Shmup, Falling/Avoiding, or Platformer
*
* @param X The initial X position of the sprite.
* @param Y The initial Y position of the sprite.
* @param Img The asset you're using for the image.
*/
public function FlxPlayer(X:Number, Y:Number, Img:Class)
{
super(X, Y, Img);
health = 100;
}
override public function update():void
{
if ((moveType == "horizontal") || (moveType == "jumper"))
{
velocity.x = 0;
}
else if (moveType == "vertical")
{
velocity.y = 0;
}
else if (moveType == "both")
{
velocity.y = 0;
velocity.x = 0;
}
actions();
super.update();
}
/**
* Handles Moving, Jumping, and binding player to screen
*/
public function actions():void
{
//Do we move left to right?
if ((moveType == "horizontal") || (moveType == "both") || (moveType == "jumper"))
{
//Move Left and Right
if(FlxG.keys.LEFT)
{
facing = FlxSprite.LEFT;
velocity.x = -defaultSpeed;
}
else if(FlxG.keys.RIGHT)
{
facing = FlxSprite.RIGHT;
velocity.x = defaultSpeed;
}
if (stayInScreen)
{
if (x < 0)
{
x = 0;
}
else if (x > (FlxG.width - this.width))
{
x = FlxG.width - this.width;
}
}
}
//Do we move up and down?
if ((moveType == "vertical") || (moveType == "both"))
{
//Move Up and Down
if(FlxG.keys.UP)
{
facing = FlxSprite.UP;
velocity.y = -defaultSpeed;
}
else if(FlxG.keys.DOWN)
{
facing = FlxSprite.DOWN;
velocity.y = defaultSpeed;
}
if (stayInScreen)
{
if (y < 0)
{
y = 0;
}
else if (y > (FlxG.height - this.height))
{
y = FlxG.height - this.height;
}
}
}
//Platform character
if (moveType == "jumper")
{
//jump
if ((FlxG.keys.UP) && (jump >= 0))
{
jump += FlxG.elapsed * 2;
if (jump > 0.125)
{
jump = -1;
}
play("jumping");
}
else
{
jump = -1;
}
if (jump > 0)
{
if (jump < 0.065)
{
velocity.y = -270;
}
else
{
velocity.y = -maxVelocity.y;
}
}
}
}
/**
* Set the player to not be able to move off the screen.
*/
public function stayOnScreen():void
{
stayInScreen = true;
}
/**
* Set player to move left and right
*/
public function giveHorizontalMovement():void
{
if (moveType == "vertical")
moveType = "both";
else
moveType = "horizontal";
}
/**
* Set player to move up and down
*/
public function giveVerticalMovement():void
{
if (moveType == "horizontal")
moveType = "both";
else
moveType = "vertical";
}
/**
* Set player to move in a Mario-like manner.
*/
public function makeJumper():void
{
moveType = "jumper";
acceleration.y = 1200;
maxVelocity.y = 350;
}
/**
* Set the players horizontal and verital movement
* @param newSpeed the speed of movement
*/
public function setSpeed(newSpeed:Number = 1300):void
{
defaultSpeed = newSpeed;
}
override public function hitBottom(Contact:FlxObject, Velocity:Number):void
{
if (moveType == "jumper")
{
jump = 0;
}
super.hitBottom(Contact, Velocity);
}
}
}