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The urdfToBlender script support for basic geometric shapes, unfortunately, Blender does not support natively boxes as primitive shapes, for now, all the box are imported as cubes, printing a warning.
We can exploit the scale.x scale.y scale.z for deforming the cube.
The text was updated successfully, but these errors were encountered:
The
urdfToBlender
script support for basic geometric shapes, unfortunately, Blender does not support natively boxes as primitive shapes, for now, all thebox
are imported as cubes, printing a warning.We can exploit the
scale.x scale.y scale.z
for deforming the cube.The text was updated successfully, but these errors were encountered: