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Unstable behavior of left_hand_mk3 #96
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Hi @gabrielecaddeo ! First of all it would be great if you could provide the exact version of the software you are using beside icub-models, including Gazebo, YARP and gazebo-yarp-plugins and the physics options that you used (the default ones?). After that, probably @ale-git is the right person to ask about this, as I guess he did some tests on that model. As a general comment, I can say that the default physics settings of Gazebo with the default physics engine ( The possible way to proceed in this cases are:
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Sorry, on friday the network was down and then I forgot to answer. It works with DART, thanks. I was wondering if you have in mind how to make it work with ODE. I know the advantages of DART with respect to ODE, but I want to use the hand for contact detection and force reading and DART does not behave great (e. g. dartsim/dart#1425). I tried your suggestion with ODE (like changing |
@ale-git did you do any experiment with this model? Which settings did you used? |
@gabrielecaddeo did you tried to fix the hand to some fixed base, so that it does not fall on the ground? |
@traversaro I just tried, it collapses as before but without jumping . It seems ODE does not support it hand_gazebo_fixed-2021-07-19_18.23.4.mp4 |
Can you try to elevate it a bitw.r.t. to the ground? As it is now, the hand is spawned completly in collision with the ground plane, and this is probably creating problems. |
I tried yesterday night, seems no improvement. I was thinking about creating another dummy link and then fixed it to the ground. By the way, thanks for the help you are giving me |
No additional dummy links should be necessary, and actually it can create even more numerical problems. How are you adding the fixed joint? That could be the problem. This is what we do historically for iCub models: https://github.com/robotology/icub-models/blob/master/fixed_model.sdf.in .
You are welcome! |
Okay now it works, I fixed directly the root link |
I think probably in that case we may need to tune the contact parameters or use simpler collision meshes, as they may be the one that are creating the contact force that make the model simulation diverge. |
Hi everyone,
I am trying to use the new hand model (i.e.
left_hand_mk3
) from the devel branch. However, as soon as I insert it in Gazebo it starts "jumping" and, after some iterations, it collapse on its own.I am attaching a video which shows the aforementioned behavior.
hand_gazebo-2021-07-16_10.04.21.mp4
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