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OVRhead set cmake build issues for Windows and solution #6
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Some small comments:
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@traversaro : regarding your question: if Edited to add: in case of using |
I see. Spawning a new issue for replying on the |
The following should be noted when dealing with
overhead set
dependencies:yarp/cmake/ycm-0.6.0/find-modules/FindLibOVR.cmake
and add the following to your_arch
variable definition loop:if(MSVC) set(_arch "VS2015") endif()
(I am using VS2017 to build a 2015 LibOVRKernel.lib, if you are building a 2017 LibOVRKernel.lib, then replace VS2015 in the code snippet above with VS2017 as that would be the folder generated. I can/will modify/patch the FindLibOVR cmake file).
cmake
uses it's own standardFindGLEW
module, however, if you installedGLEW
in a non-standard directory, make sure to setCMAKE_PREFIX_PATH
user env variable to point to that directory, socmake
can find it.FindGLFW
cmake uses (among the at least 3-5 versions you have on your computer, depending on if you built yarp using therobotology-superbuild
or not) is located inyarp/cmake/ycm-0.6.0/find-modules/
, any editing needed should be done there.After configuring and generating the solution, depending on the
OculusSDK
version you are using, you might face the following error:This is due to the breaking changes in the
OculusSDK
reported here, this also will be patched.The text was updated successfully, but these errors were encountered: