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OutputGeometryObject.h
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#ifndef __OutputGeometryObject_h__
#define __OutputGeometryObject_h__
#include "OutputGeometryPart.h"
#include "OutputObject.h"
#include <vector>
class OutputGeometry;
class OutputGeometryObject: public OutputObject
{
public:
OutputGeometryObject(
int assetId,
int objectId,
Asset* objectControl
);
virtual ~OutputGeometryObject();
//MObject createMesh();
virtual MStatus compute(
MDataHandle& handle,
bool &needToSyncOutputs
);
virtual ObjectType type();
private:
void updateTransform(MDataHandle& handle);
//void updateMaterial(MDataHandle& handle);
//void updateFaceCounts();
//void updateVertexList();
//void updatePoints();
//void updateNormals();
//void updateUVs();
private:
HAPI_Transform myTransformInfo;
std::vector<OutputGeometry *> myGeos;
//HAPI_MaterialInfo materialInfo;
//MIntArray faceCounts;
//MIntArray vertexList;
//MFloatPointArray points;
//MVectorArray normals;
//MFloatArray us;
//MFloatArray vs;
};
#endif