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SyncOutputObject.h
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#ifndef __SyncOutputObject_h__
#define __SyncOutputObject_h__
#include <vector>
#include <maya/MDagModifier.h>
#include <maya/MPlug.h>
#include "AssetSubCommand.h"
class SyncOutputObject : public AssetSubCommand
{
public:
SyncOutputObject(
const MPlug &outputPlug,
const MObject &assetNodeObj,
const bool visible,
const bool syncTemplatedGeos
);
virtual ~SyncOutputObject();
virtual MStatus doIt();
virtual MStatus undoIt();
virtual MStatus redoIt();
virtual bool isUndoable() const;
protected:
MStatus createOutputObject();
MStatus createFluidShape();
MStatus createFluidShapeNode(MObject& transform, MObject& fluid);
MStatus createVelocityConverter(MObject& gridInterleaver);
bool resolutionsEqual(MPlug resA, MPlug resB);
const MPlug myOutputPlug;
const MObject myAssetNodeObj;
const bool myVisible;
const bool mySyncTemplatedGeos;
MDagModifier myDagModifier;
// TODO: change this into an SyncOutputGeometryPart
typedef std::vector<AssetSubCommand*> AssetSyncs;
AssetSyncs myAssetSyncs;
};
#endif