-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.html
105 lines (76 loc) · 3.16 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="css/main.css">
</head>
<body>
<h1>ThreeJS Rocks!</h1>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth/window.innerHeight,
0.1,
1000
)
camera.position.z = 5;
var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setClearColor("#e5e5e5");
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth,window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
})
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
// Objeto 1
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshLambertMaterial({color: 0xF7F7F7});
//var mesh = new THREE.Mesh(geometry, material);
//mesh.position.y = 2;
// scene.add(mesh);
meshX = -10;
for (var i = 0; i<15; i++) {
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = (Math.random() - 0.5) * 10;
mesh.position.y = (Math.random() - 0.5) * 10;
mesh.position.z = (Math.random() - 0.5) * 10;
scene.add(mesh);
meshX+=1;
}
var light = new THREE.PointLight(0xFFFFFF, 1, 1000)
light.position.set(0,0,0);
scene.add(light);
var light = new THREE.PointLight(0xFFFFFF, 2, 1000)
light.position.set(0,0,25);
scene.add(light);
var render = function() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function onMouseMove(event) {
event.preventDefault();
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(scene.children, true);
for (var i = 0; i < intersects.length; i++) {
this.tl = new TimelineMax();
this.tl.to(intersects[i].object.scale, 1, {x: 2, ease: Expo.easeOut})
this.tl.to(intersects[i].object.scale, .5, {x: .5, ease: Expo.easeOut})
this.tl.to(intersects[i].object.position, .5, {x: 2, ease: Expo.easeOut})
this.tl.to(intersects[i].object.rotation, .5, {y: Math.PI*.5, ease: Expo.easeOut}, "=-1.5")
}
}
render();
window.addEventListener('mousemove', onMouseMove);
</script>
</body>
</html>