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Bounce2.cpp
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// Please read Bounce2.h for information about the liscence and authors
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include "Bounce2.h"
#define DEBOUNCED_STATE 0
#define UNSTABLE_STATE 1
#define STATE_CHANGED 3
Bounce::Bounce()
: previous_millis(0)
, interval_millis(10)
, state(0)
, pin(0)
{}
void Bounce::attach(int pin) {
this->pin = pin;
state = 0;
if (digitalRead(pin)) {
state = _BV(DEBOUNCED_STATE) | _BV(UNSTABLE_STATE);
}
#ifdef BOUNCE_LOCK_OUT
previous_millis = 0;
#else
previous_millis = millis();
#endif
}
void Bounce::attach(int pin, int mode){
pinMode(pin, mode);
this->attach(pin);
}
void Bounce::interval(uint16_t interval_millis)
{
this->interval_millis = interval_millis;
}
bool Bounce::update()
{
#ifdef BOUNCE_LOCK_OUT
state &= ~_BV(STATE_CHANGED);
// Ignore everything if we are locked out
if (millis() - previous_millis >= interval_millis) {
bool currentState = digitalRead(pin);
if ((bool)(state & _BV(DEBOUNCED_STATE)) != currentState) {
previous_millis = millis();
state ^= _BV(DEBOUNCED_STATE);
state |= _BV(STATE_CHANGED);
}
}
return state & _BV(STATE_CHANGED);
#elif defined BOUNCE_WITH_PROMPT_DETECTION
// Read the state of the switch port into a temporary variable.
bool readState = digitalRead(pin);
// Clear Changed State Flag - will be reset if we confirm a button state change.
state &= ~_BV(STATE_CHANGED);
if ( readState != (bool)(state & _BV(DEBOUNCED_STATE))) {
// We have seen a change from the current button state.
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the time threshold, so a new change of state is allowed.
// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
state ^= _BV(DEBOUNCED_STATE);
state |= _BV(STATE_CHANGED);
}
}
// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
if ( readState != (bool)(state & _BV(UNSTABLE_STATE)) ) {
// Update Unstable Bit to macth readState
state ^= _BV(UNSTABLE_STATE);
previous_millis = millis();
}
// return just the sate changed bit
return state & _BV(STATE_CHANGED);
#else
// Read the state of the switch in a temporary variable.
bool currentState = digitalRead(pin);
state &= ~_BV(STATE_CHANGED);
// If the reading is different from last reading, reset the debounce counter
if ( currentState != (bool)(state & _BV(UNSTABLE_STATE)) ) {
previous_millis = millis();
state ^= _BV(UNSTABLE_STATE);
} else
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the threshold time, so the input is now stable
// If it is different from last state, set the STATE_CHANGED flag
if ((bool)(state & _BV(DEBOUNCED_STATE)) != currentState) {
previous_millis = millis();
state ^= _BV(DEBOUNCED_STATE);
state |= _BV(STATE_CHANGED);
}
}
return state & _BV(STATE_CHANGED);
#endif
}
bool Bounce::read()
{
return state & _BV(DEBOUNCED_STATE);
}
bool Bounce::rose()
{
return ( state & _BV(DEBOUNCED_STATE) ) && ( state & _BV(STATE_CHANGED));
}
bool Bounce::fell()
{
return !( state & _BV(DEBOUNCED_STATE) ) && ( state & _BV(STATE_CHANGED));
}