Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Input Samples #29

Open
deanrather opened this issue Jun 1, 2012 · 4 comments
Open

Input Samples #29

deanrather opened this issue Jun 1, 2012 · 4 comments
Assignees
Labels

Comments

@deanrather
Copy link

Could you possibly make some samples which demonstrate IO?
Ideally a full suite would be neat, but I feel a simple up/down/left/right would really help.
Thanks,
Dean.

@ghost ghost assigned rolandoam Jun 1, 2012
@rolandoam
Copy link
Owner

totally agree with you. I'll add an example during the weekend. Thanks!

@rolandoam
Copy link
Owner

got late with this: I spent the weekend rewriting a new particle engine... will push my changes (including the input sample) as soon as I have time to test it.

@deanrather
Copy link
Author

Hey, how is this coming along? I'm almost at the point in my game now where I need to pin down which framework I will use for the GUI..
Thanks,
Dean.

@rolandoam
Copy link
Owner

sorry Dean, been very busy lately. You might want to go with another library that's providing you with better support/is more complete.

Also, I'm thinking on rewriting the API (and the internals) to allow for more advance features, like auto-batching of sprites using the same texture, separate the render list from the scene graph (something that's really bothering me right now) and auto-culling for the viewable port.

That rewrite might leave this issue open for a while, since I'll probably rewrite the tests/examples once the API is stable again.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants