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ReversiGame.cpp
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ReversiGame.cpp
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/*
* ReversiGame.cpp
*
* 313297897
* Author: Yael Hacmon
*/
#include "ReversiGame.h"
#include <iostream>
using namespace std;
void ReversiGame::buildVectorByMoves(vector<Point>& possibleMoves) const
{
for(list<Point>::const_iterator iter = board_game.emptyCellsBegin();
iter != board_game.emptyCellsEnd(); ++iter)
{
fillVectorByPoint(possibleMoves, *iter);
}
}
void ReversiGame::fillVectorByPoint(vector<Point>& possibleMoves, Point isValidPoint) const
{
if (checkRight(isValidPoint)
|| checkUp(isValidPoint)
|| checkUpRight(isValidPoint)
|| checkRightDown(isValidPoint)
|| checkDown(isValidPoint)
|| checkLeftDown(isValidPoint)
|| checkLeft(isValidPoint)
|| checkUpLeft(isValidPoint))
{
possibleMoves.push_back(isValidPoint);
}
}
bool ReversiGame::checkUp(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
if(row -2 >= 0)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row-1, col)
&& current_player->getColor() == board_game.getElementInBoard(row-2, col))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkUpRight(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
int sizeOfBoard = board_game.getSize();
if(row -2 >= 0 && col + 2 < sizeOfBoard)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row-1, col+1)
&& current_player->getColor() == board_game.getElementInBoard(row-2, col+2))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkRight(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
int sizeOfBoard = board_game.getSize();
if(col + 2 < sizeOfBoard)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row, col+1)
&& current_player->getColor() == board_game.getElementInBoard(row, col+2))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkRightDown(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
int sizeOfBoard = board_game.getSize();
if(row + 2 < sizeOfBoard && col + 2 < sizeOfBoard)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row+1, col+1)
&& current_player->getColor() == board_game.getElementInBoard(row+2, col+2))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkDown(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
int sizeOfBoard = board_game.getSize();
if(row + 2 < sizeOfBoard)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row+1, col)
&& current_player->getColor() == board_game.getElementInBoard(row+2, col))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkLeftDown(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
int sizeOfBoard = board_game.getSize();
if(row +2 < sizeOfBoard && col - 2 >= 0)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row+1, col-1)
&& current_player->getColor() == board_game.getElementInBoard(row+2, col-2))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkLeft(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
if(col -2 >= 0)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row, col-1)
&& current_player->getColor() == board_game.getElementInBoard(row, col-2))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
bool ReversiGame::checkUpLeft(Point isValidPoint) const
{
int row = isValidPoint.getX();
int col = isValidPoint.getY();
if(row -2 >= 0 && col -2 >= 0)
{
if(current_player->getOppColor() == board_game.getElementInBoard(row-1, col-1)
&& current_player->getColor() == board_game.getElementInBoard(row-2, col-2))
{
// a valid point - add to the vector of the possible options
return true;
}
}
return false;
}
// make the final updates of the player step
void ReversiGame::finishSteps(int incScores, int decScores) const
{
current_player->increaseScore(incScores);
opp_player->decreaseScore(decScores);
}
//update the board according to the choice of the player
void ReversiGame::moveInBoard(Point pointToChange)
{
int row = pointToChange.getX();
int col = pointToChange.getY();
int scores = 0;
Player::ColourOfPlayer currColour = current_player->getColor();
board_game.setElementInBoard(currColour, row, col);
board_game.romoveCellFromEmptyList(pointToChange);
if(checkUp(pointToChange))
{
board_game.setElementInBoard(currColour, row-1, col);
++scores;
}
if(checkUpRight(pointToChange))
{
board_game.setElementInBoard(currColour, row-1, col+1);
++scores;
}
if(checkRight(pointToChange))
{
board_game.setElementInBoard(currColour, row, col+1);
++scores;
}
if(checkRightDown(pointToChange))
{
board_game.setElementInBoard(currColour, row+1, col+1);
++scores;
}
if(checkDown(pointToChange))
{
board_game.setElementInBoard(currColour, row+1, col);
++scores;
}
if(checkLeftDown(pointToChange))
{
board_game.setElementInBoard(currColour, row+1, col-1);
++scores;
}
if(checkLeft(pointToChange))
{
board_game.setElementInBoard(currColour, row, col-1);
++scores;
}
if(checkUpLeft(pointToChange))
{
board_game.setElementInBoard(currColour, row-1, col-1);
++scores;
}
finishSteps(scores+1, scores);
//TODO
cout<<"score " << current_player->strColor() << " : " << current_player->gerScore() << endl;
cout<< "score "<< opp_player->strColor() << " : "<< opp_player->gerScore()<<endl;
}
// check who is the winner of the game according to the scores
void ReversiGame::messageWin() const
{
if(current_player->gerScore() > opp_player->gerScore())
{
view->messageWinner(current_player);
}
else if(opp_player->gerScore() > current_player->gerScore())
{
view->messageWinner(opp_player);
}
else
{
view->messageTiko();
}
}