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Paste the full DESCRIPTION file inside a code block below:
Type: Package
Package: unifir
Title: A Unifying API for Calling 'Unity' from R
Version: 0.1.0.9001
Authors@R:
person("Michael", "Mahoney", , "mike.mahoney.218@gmail.com", role = c("aut", "cre"),
comment = c(ORCID = "0000-0003-2402-304X"))
Description: Functions for the creation and manipulation of scenes and objects
within the 'Unity' '3D' video game engine (<https://unity.com/>). Specific
focuses include the creation and import of terrain data and 'GameObjects' as
well as scene management.
License: MIT + file LICENSE
Depends:
R (>= 3.5.0)
Imports:
glue,
methods,
proceduralnames,
R6,
utils
Suggests:
terrainr,
covr,
knitr,
lintr,
pkgdown,
rmarkdown,
styler,
testthat (>= 3.0.0),
terra
Encoding: UTF-8
LazyData: true
RoxygenNote: 7.1.2
Config/testthat/edition: 3
Config/testthat/parallel: true
URL: https://mikemahoney218.github.io/unifir/, https://github.com/mikemahoney218/unifir
BugReports: https://github.com/mikemahoney218/unifir/issues
VignetteBuilder: knitr
Dimensionality Reduction, Clustering, and Unsupervised Learning
Machine Learning
Regression and Supervised Learning
Exploratory Data Analysis (EDA) and Summary Statistics
Spatial Analyses
Time Series Analyses
Explain how and why the package falls under these categories (briefly, 1-2 sentences). Please note any areas you are unsure of:
This package provides bindings to the Unity video game engine API from R, for the production of 3D/VR "environments" entirely from R code. It enables producing a new type of visualization in an efficient and reproducible manner, and provides specific methods for visualizing spatial data stored in standard spatial formats. However, I could understand if the package itself is too general for rOpenSci in particular; while we are designing it for research applications, Unity is not explicitly scientific software.
Who is the target audience and what are scientific applications of this package?
The target audience is anyone looking to produce data-driven immersive virtual environments in Unity, with a primary focus on visualizing natural environments. I work directly with ecologists and landscape architects, and so the initial feature set is oriented towards making the package useful for that audience.
Immersive virtual environments are an active area of research (see for instance https://www.mm218.dev/papers/vrs_2021.pdf, https://joss.theoj.org/papers/10.21105/joss.04060, https://link.springer.com/article/10.1007/s42489-020-00069-6 ). At the moment, the current standard for the field is producing hand-designed "artistic" environments tailored for each purpose, which makes assessing this visualization method difficult. Our aim with this project is to produce a standard set of tooling for creating immersive virtual environments, making it both easier to produce visualization "bases" for applications and giving us a way to produce reproducible visualizations as a baseline for assessing visualization effectiveness directly.
I'm not aware of any. The closest is likely the rayverse (rayshader/rayrender), which makes fantastic 3D visualizations in R directly, without incorporating Unity; the incorporation of Unity makes adding player controllers (for interactive exploration of the environment) much easier.
Dear @mikemahoney218,
Thank you for your pre-submission. I am discussing with the other editors to determine if this package is in-scope for rOpenSci.
Thanks, Julia
In case it's useful, a few more links about the use of VR (and specifically immersive virtual environments, the focus of our work) in research settings:
Dear @mikemahoney218,
We have deemed this package to be in-scope. We would recommend adding information about the research application(s) in the Readme. I will now close this issue and we look forward to your full submission.
Thanks, Julia
Reviewers list:
Editor:
Submitting Author Name: Mike Mahoney
Submitting Author Github Handle: @mikemahoney218
Repository: https://github.com/mikemahoney218/unifir
Submission type: Pre-submission
Language: en
Scope
Please indicate which category or categories from our package fit policies or statistical package categories this package falls under. (Please check an appropriate box below):
Data Lifecycle Packages
Statistical Packages
Explain how and why the package falls under these categories (briefly, 1-2 sentences). Please note any areas you are unsure of:
This package provides bindings to the Unity video game engine API from R, for the production of 3D/VR "environments" entirely from R code. It enables producing a new type of visualization in an efficient and reproducible manner, and provides specific methods for visualizing spatial data stored in standard spatial formats. However, I could understand if the package itself is too general for rOpenSci in particular; while we are designing it for research applications, Unity is not explicitly scientific software.
N/A
The target audience is anyone looking to produce data-driven immersive virtual environments in Unity, with a primary focus on visualizing natural environments. I work directly with ecologists and landscape architects, and so the initial feature set is oriented towards making the package useful for that audience.
Immersive virtual environments are an active area of research (see for instance https://www.mm218.dev/papers/vrs_2021.pdf, https://joss.theoj.org/papers/10.21105/joss.04060, https://link.springer.com/article/10.1007/s42489-020-00069-6 ). At the moment, the current standard for the field is producing hand-designed "artistic" environments tailored for each purpose, which makes assessing this visualization method difficult. Our aim with this project is to produce a standard set of tooling for creating immersive virtual environments, making it both easier to produce visualization "bases" for applications and giving us a way to produce reproducible visualizations as a baseline for assessing visualization effectiveness directly.
I'm not aware of any. The closest is likely the rayverse (rayshader/rayrender), which makes fantastic 3D visualizations in R directly, without incorporating Unity; the incorporation of Unity makes adding player controllers (for interactive exploration of the environment) much easier.
N/A
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