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towny-quick.yml
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towny-quick.yml
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panels:
towny-quick:
perm: default
rows: 3
title: '&8Towny - Quick Menu'
empty: BLACK_STAINED_GLASS_PANE
item:
'0':
material: WOODEN_SWORD
name: PVP Not Allowed Here
hasvalue:
compare: '%townyadvanced_player_location_pvp%'
value: (PVP)
material: GOLDEN_SWORD
name: PVP Allowed Here
stack: 1
'4':
material: BARRIER
stack: 1
name: 'ERROR'
hasvalue:
compare: '%townyadvanced_has_town%'
value: false
material: GREEN_BANNER
banner:
- LIGHT_GRAY,BRICKS
- BROWN,STRIPE_TOP
- LIGHT_BLUE,CURLY_BORDER
- GREEN,HALF_HORIZONTAL_MIRROR
- BROWN,TRIANGLE_BOTTOM
stack: 1
name: 'New Town'
lore:
- 'Left Click:'
- 'Start a new town.'
- 'You will be asked to input'
- 'a name for your town in the'
- 'chat box.'
commands:
- msg= What would you like to name your town?
- cpc
player-input:
- town new %cp-player-input%
hasvalue0:
compare: '%townyadvanced_has_town%'
value: true
material: MOSS_CARPET
stack: 1
name: 'Town Size:'
lore:
- '%townyadvanced_town_townblocks_used%/%townyadvanced_town_townblocks_maximum%'
- '(Claimed/CurrentTotal)'
hasvalue:
compare: '%townyadvanced_town_prefix%'
value: ruins
material: GREEN_BANNER
banner:
- LIGHT_GRAY,BRICKS
- BROWN,STRIPE_TOP
- LIGHT_BLUE,CURLY_BORDER
- GREEN,HALF_HORIZONTAL_MIRROR
- BROWN,TRIANGLE_BOTTOM
commands:
- town reclaim
- delay= 5 open= towny-town
hasvalue0:
compare: '%townyadvanced_town_postfix%'
value: ruins
material: GREEN_BANNER
banner:
- LIGHT_GRAY,BRICKS
- BROWN,STRIPE_TOP
- LIGHT_BLUE,CURLY_BORDER
- GREEN,HALF_HORIZONTAL_MIRROR
- BROWN,TRIANGLE_BOTTOM
commands:
- town reclaim
- delay= 5 open= towny-town
'8':
material: MAP
stack: 1
name: Map HUD
lore:
- 'Left Click:'
- 'Toggle towny plot HUD.'
commands:
- towny map hud
'9':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: WHITE_BANNER
banner:
- GRAY,HALF_VERTICAL_MIRROR
- GRAY,HALF_VERTICAL
- LIGHT_GRAY,STRIPE_SMALL
- GRAY,HALF_HORIZONTAL
- RED,BORDER
- RED,STRIPE_TOP
stack: 1
name: Unclaim All
lore:
- 'Right Click:'
- 'This will unclaim everything'
- 'but keep your homeblock.'
commands:
- right= town unclaim all
- delay= 5 sudo= confirm
'10':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: RED_BANNER
banner:
- BLACK,CIRCLE_MIDDLE
stack: 1
name: Unclaim Circle
lore:
- 'Right Click:'
- 'Input a radius to unclaim'
- 'from your current plot.'
commands:
- right= msg= What circular radius would you like to unclaim?
- cpc
player-input:
- town unclaim circle %cp-player-input%
'11':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: BLACK_BANNER
banner:
- RED,STRAIGHT_CROSS
- RED,CIRCLE_MIDDLE
- RED,STRIPE_TOP
- RED,STRIPE_BOTTOM
- RED,BORDER
stack: 1
name: Unclaim Rectangle
lore:
- 'Right Click:'
- 'Input a radius to unclaim'
- 'from your current plot.'
commands:
- right= msg= What rectangular radius would you like to unclaim?
- cpc
player-input:
- town unclaim rect %cp-player-input%
'12':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: RED_BANNER
banner: []
stack: 1
name: Unclaim Land
lore:
- 'Right Click:'
- Unclaim the plot
- you are standing in.
commands:
- right= town unclaim
'13':
material: DAYLIGHT_DETECTOR
stack: 1
name: Plot Borders
lore:
- 'Right Click:'
- Toggle on/off
- ''
- 'Tips:'
- 'F3+G toggles chunk borders'
- 'to help visualize your area.'
- ''
- 'To keep the plot borders on, do'
- '/resident toggle constantplotborder'
commands:
- right= resident toggle plotborder
'14':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: GREEN_BANNER
banner: []
stack: 1
name: Claim Land
lore:
- 'Right Click:'
- 'Claim the plot you'
- 'are standing in.'
commands:
- right= town claim
'15':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: RED_BANNER
banner:
- GREEN,STRAIGHT_CROSS
- GREEN,CIRCLE_MIDDLE
- GREEN,STRIPE_TOP
- GREEN,STRIPE_BOTTOM
- GREEN,BORDER
stack: 1
name: Claim Rectangle
lore:
- 'Right Click:'
- 'Input a radius to claim'
- 'from your current plot.'
- 'You must own the plot'
- 'from where you do this.'
commands:
- right= msg= What radius would you like to claim?
- cpc
player-input:
- town claim rect %cp-player-input%
'16':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: GREEN_BANNER
banner:
- RED,CIRCLE_MIDDLE
stack: 1
name: Claim Circle
lore:
- 'Right Click:'
- 'Input a radius to claim'
- 'from your current plot.'
- 'You must own the plot'
- 'from where you do this.'
commands:
- right= msg= What radius would you like to claim?
- cpc
player-input:
- town claim circle %cp-player-input%
'17':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: GREEN_BANNER
banner:
- YELLOW,FLOWER
- RED,CIRCLE_MIDDLE
stack: 1
name: Claim All
lore:
- 'Right Click:'
- Claim as many plots as
- possible from where you stand.
- Limited to a radius of 4.
commands:
- town claim auto
'22':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: BLACK_BANNER
banner:
- GREEN,FLOWER
- LIGHT_GRAY,BRICKS
- LIGHT_BLUE,BORDER
- LIGHT_BLUE,TRIANGLES_TOP
- BLACK,TRIANGLE_BOTTOM
- LIME,STRIPE_BOTTOM
stack: 1
name: Claim an Outpost
lore:
- 'Right Click:'
- 'Claim plot as an outpost.'
- 'Cannot be connected to'
- 'the rest of your town.'
commands:
- town claim outpost
'18':
material: BARRIER
stack: 1
name: Back to Minecraft
commands:
- cpc
'26':
material: CAMPFIRE
stack: 1
name: Nomad
lore:
- As a nomad, you may build a
- campfire and place it in a plot
- for temporary shelter.
hasvalue:
compare: '%townyadvanced_has_town%'
value: true
material: LEATHER_BOOTS
stack: 1
name: Resident
lore:
- You are a town resident, and
- have some restrictions.
hasperm:
perm: towny.command.town.claim
material: GOLDEN_BOOTS
stack: 1
name: Walk to Claim
lore:
- 'Right Click:'
- 'Toggle walk to claim.'
commands:
- right= resident toggle townclaim