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I strongly dislike the behavior I'm getting of hiding the arrows if they become "shorter than they are wide". It seems like a good idea, but it should be optional and perhaps a separate parameter should decide the threshold.
It doesn't really seem like it's working as intended: https://youtu.be/6kV5kS81WsQ
(notice how the deadzone really is too big. the arrows materialize out of nowhere, losing a huge range of sensitivity.)
I strongly dislike the behavior I'm getting of hiding the arrows if they become "shorter than they are wide". It seems like a good idea, but it should be optional and perhaps a separate parameter should decide the threshold.
It doesn't really seem like it's working as intended:
https://youtu.be/6kV5kS81WsQ
(notice how the deadzone really is too big. the arrows materialize out of nowhere, losing a huge range of sensitivity.)
Though from reading the code, I can't tell why:
rviz/src/rviz/default_plugin/wrench_visual.cpp
Line 63 in 7970ba0
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