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Wrench visual deadzone #1081

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goretkin opened this issue Feb 15, 2017 · 2 comments
Open

Wrench visual deadzone #1081

goretkin opened this issue Feb 15, 2017 · 2 comments

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@goretkin
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I strongly dislike the behavior I'm getting of hiding the arrows if they become "shorter than they are wide". It seems like a good idea, but it should be optional and perhaps a separate parameter should decide the threshold.

It doesn't really seem like it's working as intended:
https://youtu.be/6kV5kS81WsQ
(notice how the deadzone really is too big. the arrows materialize out of nowhere, losing a huge range of sensitivity.)

Though from reading the code, I can't tell why:

bool show_force = (force_length > width_);

@wjwwood wjwwood added the bug label May 1, 2017
@wjwwood wjwwood added this to the untargeted milestone May 1, 2017
@v4hn
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v4hn commented Feb 5, 2018

We just hit this bug too. I would propose to add a boolean flag "hide small forces" for this feature. Would that be ok for you @wjwwood ?

@wjwwood
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wjwwood commented Feb 5, 2018

Fine by me.

@wjwwood wjwwood removed this from the untargeted milestone May 10, 2018
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