Enable non-ascii chars for MovableText #1374
Merged
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As pointed out in ros-visualization/interactive_markers#40, rviz doesn't support non-ASCII chars in rendered text. This was due to two shortcomings:
I extended the range arbitrarily to 0-999, solving the mentioned issue:
However, that's not an optimal solution at all, because it loads many textures that aren't probably used by most applications. On the other hand, still lots of chars are missing.
What would be needed, is a mechanism to explicitly specify the required codepoint range, either
While the first option would be the most convenient, I have no idea how to reload a font resource.