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BundleOSGRuntime.cmake
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BundleOSGRuntime.cmake
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# - Include the OpenSceneGraph runtime files in an installation or built package.
#
# OSGRUNTIME_BUNDLE - Set to "yes" to enable this behavior
# OSGRUNTIME_zlib1dll - Must be set to the location of zlib1.dll on Windows
# OSGRUNTIME_zlib1ddll - Can be set to the location of zlib1d.dll (debug) on Windows.
# If set, will be installed.
#
# Requires these CMake modules:
# no additional modules required
#
# Original Author:
# 2009-2010 Rylie Pavlik <rylie@ryliepavlik.com>
# https://ryliepavlik.com/
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright 2009-2010, Iowa State University
#
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
#
# SPDX-License-Identifier: BSL-1.0
function(_osgbundle_split_debug_versions releasevar debugvar)
set(release)
set(debug)
foreach(fn ${ARGN})
get_filename_component(name "${fn}" NAME_WE)
if(${name} MATCHES "d$")
list(APPEND debug "${fn}")
else()
list(APPEND release "${fn}")
endif()
endforeach()
set(${releasevar} ${release} PARENT_SCOPE)
set(${debugvar} ${debug} PARENT_SCOPE)
endfunction()
function(_osgbundle_find_plugins varprefix filenameprefix)
file(GLOB
all
"${OSG_RUNTIME_LIBRARY_DIR}/osgPlugins-${OPENSCENEGRAPH_VERSION}/${filenameprefix}*${CMAKE_SHARED_LIBRARY_SUFFIX}")
_osgbundle_split_debug_versions(${varprefix}_PLUGINS_RELEASE
${varprefix}_PLUGINS_DEBUG
${all})
endfunction()
if(OPENSCENEGRAPH_FOUND)
if(WIN32)
get_filename_component(_osglibdir "${OSG_LIBRARY}" PATH)
get_filename_component(_osgroot "${_osglibdir}/.." ABSOLUTE)
set(OSG_RUNTIME_LIBRARY_DIR "${_osgroot}/bin")
find_file(OSGBUNDLE_zlib1dll
zlib1.dll
PATHS
"${_osgroot}/bin"
"${_osgroot}/lib")
find_file(OSGBUNDLE_zlib1ddll
zlib1d.dll
PATHS
"${_osgroot}/bin"
"${_osgroot}/lib")
mark_as_advanced(OSGBUNDLE_zlib1dll OSGBUNDLE_zlib1ddll)
set(_osgbundle_required OSGBUNDLE_zlib1dll)
set(_osgbundle_platformOK on)
else()
get_filename_component(_osglibdir "${OSG_LIBRARY}" PATH)
set(OSG_RUNTIME_LIBRARY_DIR "${_osglibdir}")
set(_osgbundle_platformOK on)
endif()
# Find the osgDB plugins
_osgbundle_find_plugins(OSGDB osgdb)
_osgbundle_find_plugins(OSGWRAPPER osgwrapper)
endif()
if(_osgbundle_platformOK)
set(_osgbundle_caninstall on)
foreach(_var ${_osgbundle_required})
if(NOT ${_var})
# If we are missing a single required file, cut out now.
set(_osgbundle_caninstall off)
option(OSGRUNTIME_BUNDLE
"Install a local copy of the OpenSceneGraph runtime files with the project."
off)
endif()
endforeach()
if(_osgbundle_caninstall)
option(OSGRUNTIME_BUNDLE
"Install a local copy of the OpenSceneGraph runtime files with the project."
on)
endif()
endif()
mark_as_advanced(OSGRUNTIME_BUNDLE)
if(OSGRUNTIME_BUNDLE AND OPENSCENEGRAPH_FOUND AND _osgbundle_caninstall)
if(WIN32)
set(DESTINATION bin)
install(FILES "${OSGBUNDLE_zlib1dll}"
DESTINATION ${DESTINATION})
if(OSGBUNDLE_zlib1ddll)
install(FILES "${OSGBUNDLE_zlib1ddll}"
DESTINATION ${DESTINATION})
endif()
else()
set(DESTINATION lib)
endif()
install(DIRECTORY "${_osgroot}/bin/" "${_osgroot}/lib/"
DESTINATION ${DESTINATION}
FILES_MATCHING
# Runtime files
PATTERN "*${CMAKE_SHARED_LIBRARY_SUFFIX}")
endif()