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Kill stronger enemies with sticks #103

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JustAMosquito opened this issue Apr 17, 2024 · 1 comment
Open

Kill stronger enemies with sticks #103

JustAMosquito opened this issue Apr 17, 2024 · 1 comment

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@JustAMosquito
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I don't know if this has already been asked or talked about on this branch (or even on the stable version) but wouldn't it be better to have a skip that allows Child to kill "stronger" enemies (Dinalfoses, Stalfoses, maybe even Iron Knuckles and some Bosses ?), just like Child Dead Hand without Kokiri Sword ?

Since I often analyse the logic as I'm playing my seeds, I'm noticing some confusion with these stronger enemies (mostly Stalfoses). For example, Forest Temple MQ Hallway Stalfos requires to either be adult or have Kokiri Sword (Sticks are not allowed). But for Spirit Temple Child Bridge Stalfos, the logic is can_kill_stalfos, meaning that we can kill it either as adult or with Kokiri Sword OR with Sticks. But I don't see the difference between these 2 checks to tell why one can be defeated with sticks and one can't.

Another example in GTG. Both Gerudo Training Ground Stalfos 1 and 2 can be defeated with sticks, but the chest they spawn requires Kokiri Sword only...

It's like that for some checks, and I assume that most of them are non-intentional, and that it can be difficult to determine if it should be required to use sticks to kill enemies or not. But instead of making a strict decision and correcting the logic, we could add a skip allowing the player to choose that option, and adapting the logic to that choice.

I don't know if it was the right place to ask that, but since Shuffle Enemy Drops is in this branch, I thought it might be a topic worth to think about. Whatever you decide in the end, I'll respect it

@r0bd0g
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r0bd0g commented May 20, 2024

The logic was intentionally slightly relaxed on the child spirit -MQ- Stalfos since it can also be defeated by knocking it into the pit.

(But Stalfos in general should be requiring the Kokiri Sword. The difference with Dead Hand is that that fight is mostly on rails, it just requires a lot of resources. There may be other fights where you could make that argument, but it might messy to handle them, either by adding a lot of tricks to a number of various encounters, or overloading the behaviour of the Dead Hand trick, but that trick was one of the first added and I think people have come to expect it to work the way it does currently. Anyway, with Stalfos it's hard to say how many times your sticks will bonk off their shields. Because broken stick could potentially be thought of as a glitch, I've shied away from including it.)

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