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PyLVGL for Mobile / Android / iOS? #14
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@cederom hi, since no one answered here's my thoughts :
yes, though you could use the WebAssembly version of the lvgl simulator instead almost "out of the box".
tried yes, but it's a bit time eating to set up. if you want a cpython mobile (android+wasm, no iOS) dev kit you can find one here https://github.com/pmp-p/pydk, cross compiling PyLVGL should be no problem as all lvgl requirements are there since it can already build the micropython lvgl sdl2 simulator. if you want ready-made solution i guess you'll have to wait for someone to consider/have good reason making one. |
Though not Python, here it is for Android. |
I am currently using Python + Kivy for cross-platform development.. its nice too.. so far so good :-) It has nice concept of compiling everything to a library that is then linked to a mobile application. Still building to Android and iOS is not that straightforward but lots of automation is already here :-) At first I wanted to put LVGL on top of Kivy but that would be an overkill as lots of components are already there.. still it should be possible to do so when absolutely necessary :-) |
Hello world :-)
Would that be possible to use PyLVGL for mobile applications development? :-)
The best part is that is can be used to create desktop applications in place of Qt or even FLTK.
That would be delightful if PyLVGL could be used as replacement for ugly JS solutions like React Native :-)
Did anyone try that / consider that? :-)
Here is my question directly on the LVGL project: lvgl/lvgl#2664
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