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build.sh
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build.sh
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#!/bin/bash
set -e
# Host tools required by Android, WebGL, and iOS builds
MOBILE_HOST_TOOLS="matc resgen cmgen"
WEB_HOST_TOOLS="${MOBILE_HOST_TOOLS} mipgen filamesh"
IOS_TOOLCHAIN_URL="https://opensource.apple.com/source/clang/clang-800.0.38/src/cmake/platforms/iOS.cmake"
function print_help {
local self_name=`basename $0`
echo "Usage:"
echo " $self_name [options] <build_type1> [<build_type2> ...] [targets]"
echo ""
echo "Options:"
echo " -h"
echo " Print this help message."
echo " -a"
echo " Generate .tgz build archives, implies -i."
echo " -c"
echo " Clean build directories."
echo " -f"
echo " Always invoke CMake before incremental builds."
echo " -i"
echo " Install build output"
echo " -j"
echo " Do not compile desktop Java projects"
echo " -m"
echo " Compile with make instead of ninja."
echo " -p platform1,platform2,..."
echo " Where platformN is [desktop|android|ios|webgl|all]."
echo " Platform(s) to build, defaults to desktop."
echo " Building for iOS will automatically generate / download"
echo " the toolchains if needed and perform a partial desktop build."
echo " -u"
echo " Run all unit tests, will trigger a debug build if needed."
echo " -v"
echo " Add Vulkan support to the Android build."
echo " -s"
echo " Add iOS simulator support to the iOS build."
echo " -w"
echo " Build Web documents (compiles .md.html files to .html)."
echo ""
echo "Build types:"
echo " release"
echo " Release build only"
echo " debug"
echo " Debug build only"
echo ""
echo "Targets:"
echo " Any target supported by the underlying build system"
echo ""
echo "Examples:"
echo " Desktop release build:"
echo " \$ ./$self_name release"
echo ""
echo " Desktop debug and release builds:"
echo " \$ ./$self_name debug release"
echo ""
echo " Clean, desktop debug build and create archive of build artifacts:"
echo " \$ ./$self_name -c -a debug"
echo ""
echo " Android release build type:"
echo " \$ ./$self_name -p android release"
echo ""
echo " Desktop and Android release builds, with installation:"
echo " \$ ./$self_name -p desktop,android -i release"
echo ""
echo " Desktop matc target, release build:"
echo " \$ ./$self_name release matc"
echo ""
}
# Requirements
CMAKE_MAJOR=3
CMAKE_MINOR=10
ANDROID_NDK_VERSION=19
# Internal variables
TARGET=release
ISSUE_CLEAN=false
ISSUE_DEBUG_BUILD=false
ISSUE_RELEASE_BUILD=false
# Default: build desktop only
ISSUE_ANDROID_BUILD=false
ISSUE_IOS_BUILD=false
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
ISSUE_ARCHIVES=false
BUILD_JS_DOCS=false
ISSUE_CMAKE_ALWAYS=false
ISSUE_WEB_DOCS=false
RUN_TESTS=false
JS_DOCS_OPTION="-DGENERATE_JS_DOCS=OFF"
ENABLE_JAVA=ON
INSTALL_COMMAND=
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=OFF"
IOS_BUILD_SIMULATOR=false
BUILD_GENERATOR=Ninja
BUILD_COMMAND=ninja
BUILD_CUSTOM_TARGETS=
UNAME=`echo $(uname)`
LC_UNAME=`echo ${UNAME} | tr '[:upper:]' '[:lower:]'`
# Functions
function build_clean {
echo "Cleaning build directories..."
rm -Rf out
rm -Rf android/filament-android/build android/filament-android/.externalNativeBuild
rm -Rf android/filamat-android/build android/filamat-android/.externalNativeBuild
rm -Rf android/gltfio-android/build android/gltfio-android/.externalNativeBuild
}
function build_desktop_target {
local lc_target=`echo $1 | tr '[:upper:]' '[:lower:]'`
local build_targets=$2
if [[ ! "$build_targets" ]]; then
build_targets=${BUILD_CUSTOM_TARGETS}
fi
echo "Building $lc_target in out/cmake-${lc_target}..."
mkdir -p out/cmake-${lc_target}
cd out/cmake-${lc_target}
if [[ ! -d "CMakeFiles" ]] || [[ "$ISSUE_CMAKE_ALWAYS" == "true" ]]; then
cmake \
-G "$BUILD_GENERATOR" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../${lc_target}/filament \
-DENABLE_JAVA=${ENABLE_JAVA} \
../..
fi
${BUILD_COMMAND} ${build_targets}
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing ${lc_target} in out/${lc_target}/filament..."
${BUILD_COMMAND} ${INSTALL_COMMAND}
fi
if [[ -d "../${lc_target}/filament" ]]; then
if [[ "$ISSUE_ARCHIVES" == "true" ]]; then
echo "Generating out/filament-${lc_target}-${LC_UNAME}.tgz..."
cd ../${lc_target}
tar -czvf ../filament-${lc_target}-${LC_UNAME}.tgz filament
fi
fi
cd ../..
}
function build_desktop {
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
build_desktop_target "Debug" "$1"
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
build_desktop_target "Release" "$1"
fi
}
function build_webgl_with_target {
local lc_target=`echo $1 | tr '[:upper:]' '[:lower:]'`
echo "Building WebGL $lc_target..."
mkdir -p out/cmake-webgl-${lc_target}
cd out/cmake-webgl-${lc_target}
if [[ ! "$BUILD_TARGETS" ]]; then
BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
ISSUE_CMAKE_ALWAYS=true
fi
if [[ ! -d "CMakeFiles" ]] || [[ "$ISSUE_CMAKE_ALWAYS" == "true" ]]; then
# Apply the emscripten environment within a subshell.
(
source ${EMSDK}/emsdk_env.sh
cmake \
-G "$BUILD_GENERATOR" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_TOOLCHAIN_FILE=${EMSCRIPTEN}/cmake/Modules/Platform/Emscripten.cmake \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../webgl-${lc_target}/filament \
-DWEBGL=1 \
${JS_DOCS_OPTION} \
../..
${BUILD_COMMAND} ${BUILD_TARGETS}
)
fi
if [[ -d "web/filament-js" ]]; then
if [[ "$BUILD_JS_DOCS" == "true" ]]; then
echo "Generating JavaScript documentation..."
local DOCS_FOLDER="web/docs"
local DOCS_SCRIPT="../../web/docs/build.py"
python3 ${DOCS_SCRIPT} --disable-demo \
--output-folder ${DOCS_FOLDER} \
--build-folder ${PWD}
fi
if [[ "$ISSUE_ARCHIVES" == "true" ]]; then
echo "Generating out/filament-${lc_target}-web.tgz..."
# The web archive has the following subfolders:
# dist...core WASM module and accompanying JS file.
# docs...HTML tutorials for the JS API, accompanying demos, and a reference page.
cd web
tar -cvf ../../filament-${lc_target}-web.tar -s /^filament-js/dist/ \
filament-js/filament.js
tar -rvf ../../filament-${lc_target}-web.tar -s /^filament-js/dist/ \
filament-js/filament.wasm
cd -
gzip -c ../filament-${lc_target}-web.tar > ../filament-${lc_target}-web.tgz
rm ../filament-${lc_target}-web.tar
fi
fi
cd ../..
}
function build_webgl {
# For the host tools, supress install and always use Release.
local old_install_command=${INSTALL_COMMAND}; INSTALL_COMMAND=
local old_issue_debug_build=${ISSUE_DEBUG_BUILD}; ISSUE_DEBUG_BUILD=false
local old_issue_release_build=${ISSUE_RELEASE_BUILD}; ISSUE_RELEASE_BUILD=true
build_desktop "${WEB_HOST_TOOLS}"
INSTALL_COMMAND=${old_install_command}
ISSUE_DEBUG_BUILD=${old_issue_debug_build}
ISSUE_RELEASE_BUILD=${old_issue_release_build}
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
build_webgl_with_target "Debug"
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
build_webgl_with_target "Release"
fi
}
function build_android_target {
local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
local ARCH=$2
echo "Building Android $LC_TARGET ($ARCH)..."
mkdir -p out/cmake-android-${LC_TARGET}-${ARCH}
cd out/cmake-android-${LC_TARGET}-${ARCH}
if [[ ! -d "CMakeFiles" ]] || [[ "$ISSUE_CMAKE_ALWAYS" == "true" ]]; then
cmake \
-G "$BUILD_GENERATOR" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../android-${LC_TARGET}/filament \
-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-${ARCH}-linux-android.cmake \
${VULKAN_ANDROID_OPTION} \
../..
fi
# We must always install Android libraries to build the AAR
${BUILD_COMMAND} install
cd ../..
}
function build_android_arch {
local arch=$1
local arch_name=$2
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
build_android_target "Debug" "$arch"
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
build_android_target "Release" "$arch"
fi
}
function archive_android {
local lc_target=`echo $1 | tr '[:upper:]' '[:lower:]'`
if [[ -d "out/android-${lc_target}/filament" ]]; then
if [[ "$ISSUE_ARCHIVES" == "true" ]]; then
echo "Generating out/filament-android-${lc_target}-${LC_UNAME}.tgz..."
cd out/android-${lc_target}
tar -czvf ../filament-android-${lc_target}-${LC_UNAME}.tgz filament
cd ../..
fi
fi
}
function ensure_android_build {
if [[ "$ANDROID_HOME" == "" ]]; then
echo "Error: ANDROID_HOME is not set, exiting"
exit 1
fi
local ndk_type=0 # 0 = No SDK, 1 = ndk-bundle, 2 = ndk side-by-side
local ndk_properties="$ANDROID_HOME/ndk-bundle/source.properties"
if [[ -f $ndk_properties ]]; then
ndk_type=1
local ndk_version=`sed -En -e "s/^Pkg.Revision *= *([0-9a-f]+).+/\1/p" ${ndk_properties}`
if [[ ${ndk_version} < ${ANDROID_NDK_VERSION} ]]; then
echo "Error: Android NDK version ${ANDROID_NDK_VERSION} or higher must be installed, found exiting"
exit 1
fi
else
local ndk_side_by_side="$ANDROID_HOME/ndk/"
if [[ -d $ndk_side_by_side ]]; then
ndk_type=2
local ndk_version=`ls ${ndk_side_by_side} | sort -V | tail -n 1`
if [[ ${ndk_version} < ${ANDROID_NDK_VERSION} ]]; then
echo "Error: Android NDK version ${ANDROID_NDK_VERSION} or higher must be installed, exiting"
exit 1
fi
fi
fi
if [[ ${ndk_type} == 0 ]]; then
echo "Error: The Android NDK must be properly installed, exiting"
exit 1
fi
local cmake_version=`cmake --version`
if [[ "$cmake_version" =~ ([0-9]+)\.([0-9]+)\.[0-9]+ ]]; then
if [[ "${BASH_REMATCH[1]}" -lt "${CMAKE_MAJOR}" ]] || \
[[ "${BASH_REMATCH[2]}" -lt "${CMAKE_MINOR}" ]]; then
echo "Error: cmake version ${CMAKE_MAJOR}.${CMAKE_MINOR}+ is required," \
"${BASH_REMATCH[1]}.${BASH_REMATCH[2]} installed, exiting"
exit 1
fi
fi
}
function build_android {
ensure_android_build
# Supress intermediate desktop tools install
local old_install_command=${INSTALL_COMMAND}
INSTALL_COMMAND=
build_desktop "${MOBILE_HOST_TOOLS}"
INSTALL_COMMAND=${old_install_command}
build_android_arch "aarch64" "aarch64-linux-android"
build_android_arch "arm7" "arm-linux-androideabi"
build_android_arch "x86_64" "x86_64-linux-android"
build_android_arch "x86" "i686-linux-android"
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
archive_android "Debug"
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
archive_android "Release"
fi
cd android/filament-android
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug \
-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing out/filament-android-debug.aar..."
cp build/outputs/aar/filament-android-debug.aar ../../out/
fi
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease \
-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing out/filament-android-release.aar..."
cp build/outputs/aar/filament-android-release.aar ../../out/
fi
fi
cd ../..
cd android/filamat-android
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing out/filamat-android-debug.aar..."
cp build/outputs/aar/filamat-android-full-debug.aar ../../out/
cp build/outputs/aar/filamat-android-lite-debug.aar ../../out/
fi
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing out/filamat-android-release.aar..."
cp build/outputs/aar/filamat-android-full-release.aar ../../out/
cp build/outputs/aar/filamat-android-lite-release.aar ../../out/
fi
fi
cd ../..
cd android/gltfio-android
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug \
-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing out/gltfio-android-debug.aar..."
cp build/outputs/aar/gltfio-android-debug.aar ../../out/
fi
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease \
-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
if [[ "$INSTALL_COMMAND" ]]; then
echo "Installing out/gltfio-android-release.aar..."
cp build/outputs/aar/gltfio-android-release.aar ../../out/
fi
fi
cd ../..
}
function ensure_ios_toolchain {
local toolchain_path="build/toolchain-mac-ios.cmake"
if [[ -e ${toolchain_path} ]]; then
echo "iOS toolchain file exists."
return 0
fi
echo
echo "iOS toolchain file does not exist."
echo "It will automatically be downloaded from http://opensource.apple.com."
read -p "Continue? (y/n) " -n 1 -r
echo
if [[ ! "$REPLY" =~ ^[Yy]$ ]]; then
echo "Toolchain file must be downloaded to continue."
exit 1
fi
curl -o "${toolchain_path}" "${IOS_TOOLCHAIN_URL}" || {
echo "Error downloading iOS toolchain file."
exit 1
}
# Apple's toolchain hard-codes the PLATFORM_NAME into the toolchain file. Instead, make this a
# CACHE variable that can be overriden on the command line.
local FIND='SET(PLATFORM_NAME iphoneos)'
local REPLACE='SET(PLATFORM_NAME "iphoneos" CACHE STRING "iOS platform to build for")'
sed -i '' "s/${FIND}/${REPLACE}/g" ./${toolchain_path}
# Append Filament-specific settings.
cat build/toolchain-mac-ios.filament.cmake >> ${toolchain_path}
echo "Successfully downloaded iOS toolchain file and appended Filament-specific settings."
}
function build_ios_target {
local lc_target=`echo $1 | tr '[:upper:]' '[:lower:]'`
local arch=$2
local platform=$3
echo "Building iOS $lc_target ($arch) for $platform..."
mkdir -p out/cmake-ios-${lc_target}-${arch}
cd out/cmake-ios-${lc_target}-${arch}
if [[ ! -d "CMakeFiles" ]] || [[ "$ISSUE_CMAKE_ALWAYS" == "true" ]]; then
cmake \
-G "$BUILD_GENERATOR" \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE=$1 \
-DCMAKE_INSTALL_PREFIX=../ios-${lc_target}/filament \
-DIOS_ARCH=${arch} \
-DPLATFORM_NAME=${platform} \
-DIOS=1 \
-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-mac-ios.cmake \
../..
fi
${BUILD_COMMAND} install
if [[ -d "../ios-${lc_target}/filament" ]]; then
if [[ "$ISSUE_ARCHIVES" == "true" ]]; then
echo "Generating out/filament-${lc_target}-ios.tgz..."
cd ../ios-${lc_target}
tar -czvf ../filament-${lc_target}-ios.tgz filament
fi
fi
cd ../..
}
function build_ios {
# Supress intermediate desktop tools install
local old_install_command=${INSTALL_COMMAND}
INSTALL_COMMAND=
build_desktop "${MOBILE_HOST_TOOLS}"
INSTALL_COMMAND=${old_install_command}
ensure_ios_toolchain
# In theory, we could support iPhone architectures older than arm64, but
# only arm64 devices support OpenGL 3.0 / Metal
if [[ "$ISSUE_DEBUG_BUILD" == "true" ]]; then
build_ios_target "Debug" "arm64" "iphoneos"
if [[ "$IOS_BUILD_SIMULATOR" == "true" ]]; then
build_ios_target "Debug" "x86_64" "iphonesimulator"
fi
fi
if [[ "$ISSUE_RELEASE_BUILD" == "true" ]]; then
build_ios_target "Release" "arm64" "iphoneos"
if [[ "$IOS_BUILD_SIMULATOR" == "true" ]]; then
build_ios_target "Release" "x86_64" "iphonesimulator"
fi
fi
}
function build_web_docs {
echo "Building Web documents..."
mkdir -p out/web-docs
cd out/web-docs
# Create an empty npm package to link markdeep-rasterizer into
npm list | grep web-docs@1.0.0 > /dev/null || npm init --yes > /dev/null
npm list | grep markdeep-rasterizer > /dev/null || npm install ../../third_party/markdeep-rasterizer > /dev/null
# Generate documents
npx markdeep-rasterizer ../../docs/Filament.md.html ../../docs/Materials.md.html ../../docs/
cd ../..
}
function validate_build_command {
set +e
# Make sure CMake is installed
local cmake_binary=`which cmake`
if [[ ! "$cmake_binary" ]]; then
echo "Error: could not find cmake, exiting"
exit 1
fi
# Make sure Ninja is installed
if [[ "$BUILD_COMMAND" == "ninja" ]]; then
local ninja_binary=`which ninja`
if [[ ! "$ninja_binary" ]]; then
echo "Warning: could not find ninja, using make instead"
BUILD_GENERATOR="Unix Makefiles"
BUILD_COMMAND="make"
fi
fi
# Make sure Make is installed
if [[ "$BUILD_COMMAND" == "make" ]]; then
local make_binary=`which make`
if [[ ! "$make_binary" ]]; then
echo "Error: could not find make, exiting"
exit 1
fi
fi
# Make sure we have Java
local javac_binary=`which javac`
if [[ "$JAVA_HOME" == "" ]] || [[ ! "$javac_binary" ]]; then
echo "Warning: JAVA_HOME is not set, skipping Java projects"
ENABLE_JAVA=OFF
fi
# If building a WebAssembly module, ensure we know where Emscripten lives.
if [[ "$EMSDK" == "" ]] && [[ "$ISSUE_WEBGL_BUILD" == "true" ]]; then
echo "Error: EMSDK is not set, exiting"
exit 1
fi
# Web documents require node and npm for processing
if [[ "$ISSUE_WEB_DOCS" == "true" ]]; then
local node_binary=`which node`
local npm_binary=`which npm`
local npx_binary=`which npx`
if [[ ! "$node_binary" ]] || [[ ! "$npm_binary" ]] || [[ ! "$npx_binary" ]]; then
echo "Error: Web documents require node, npm and npx to be installed"
exit 1
fi
fi
set -e
}
function run_test {
local test=$1
# The input string might contain arguments, so we use "set -- $test" to replace $1 with the
# first whitespace-separated token in the string.
set -- ${test}
local test_name=`basename $1`
./out/cmake-debug/${test} --gtest_output="xml:out/test-results/$test_name/sponge_log.xml"
}
function run_tests {
if [[ "$ISSUE_WEBGL_BUILD" == "true" ]]; then
if ! echo "TypeScript `tsc --version`" ; then
tsc --noEmit \
third_party/gl-matrix/gl-matrix.d.ts \
web/filament-js/filament.d.ts \
web/filament-js/test.ts
fi
else
while read test; do
run_test "$test"
done < build/common/test_list.txt
fi
}
# Beginning of the script
pushd `dirname $0` > /dev/null
while getopts ":hacfijmp:tuvslw" opt; do
case ${opt} in
h)
print_help
exit 1
;;
a)
ISSUE_ARCHIVES=true
INSTALL_COMMAND=install
;;
c)
ISSUE_CLEAN=true
;;
f)
ISSUE_CMAKE_ALWAYS=true
;;
i)
INSTALL_COMMAND=install
;;
j)
ENABLE_JAVA=OFF
;;
m)
BUILD_GENERATOR="Unix Makefiles"
BUILD_COMMAND="make"
;;
p)
ISSUE_DESKTOP_BUILD=false
platforms=$(echo "$OPTARG" | tr ',' '\n')
for platform in ${platforms}
do
case ${platform} in
desktop)
ISSUE_DESKTOP_BUILD=true
;;
android)
ISSUE_ANDROID_BUILD=true
;;
ios)
ISSUE_IOS_BUILD=true
;;
webgl)
ISSUE_WEBGL_BUILD=true
;;
all)
ISSUE_ANDROID_BUILD=true
ISSUE_IOS_BUILD=true
ISSUE_DESKTOP_BUILD=true
ISSUE_WEBGL_BUILD=false
;;
esac
done
;;
u)
ISSUE_DEBUG_BUILD=true
RUN_TESTS=true
;;
v)
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
echo "Enabling support for Vulkan in the core Filament library."
echo ""
echo "To switch your application to Vulkan, in Android Studio go to "
echo "File > Settings > Build > Compiler. In the command-line options field, "
echo "add -Pextra_cmake_args=-DFILAMENT_SUPPORTS_VULKAN=ON."
echo "Also be sure to pass Engine.Backend.VULKAN to Engine.create."
echo ""
;;
s)
IOS_BUILD_SIMULATOR=true
echo "iOS simulator support enabled."
;;
w)
ISSUE_WEB_DOCS=true
;;
\?)
echo "Invalid option: -$OPTARG" >&2
echo ""
print_help
exit 1
;;
:)
echo "Option -$OPTARG requires an argument." >&2
echo ""
print_help
exit 1
;;
esac
done
if [[ "$#" == "0" ]]; then
print_help
exit 1
fi
shift $(($OPTIND - 1))
for arg; do
if [[ "$arg" == "release" ]]; then
ISSUE_RELEASE_BUILD=true
elif [[ "$arg" == "debug" ]]; then
ISSUE_DEBUG_BUILD=true
else
BUILD_CUSTOM_TARGETS="$BUILD_CUSTOM_TARGETS $arg"
fi
done
validate_build_command
if [[ "$ISSUE_CLEAN" == "true" ]]; then
build_clean
fi
if [[ "$ISSUE_DESKTOP_BUILD" == "true" ]]; then
build_desktop
fi
if [[ "$ISSUE_ANDROID_BUILD" == "true" ]]; then
build_android
fi
if [[ "$ISSUE_IOS_BUILD" == "true" ]]; then
build_ios
fi
if [[ "$ISSUE_WEBGL_BUILD" == "true" ]]; then
build_webgl
fi
if [[ "$ISSUE_WEB_DOCS" == "true" ]]; then
build_web_docs
fi
if [[ "$RUN_TESTS" == "true" ]]; then
run_tests
fi