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+++ title = "This Month in Rust GameDev #17 - December 2020" date = 2021-01-04 transparent = true draft = true +++

Welcome to the 17th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!

You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!

Table of contents:

Game Updates

Learning Material Updates

Library & Tooling Updates

Tetra is a simple 2D game framework, inspired by XNA and Raylib. This month, versions 0.5.5 and 0.5.6 were released, with various improvements:

  • Customizable Mesh colors and winding orders
  • Enabling/disabling the user's screen saver
  • Improved CPU usage on some devices

For full details and a list of breaking changes, see the changelog.

Popular Workgroup Issues in Github

Requests for Contribution

Jobs


That's all news for today, thanks for reading!

Want something mentioned in the next newsletter? Send us a pull request.

Also, subscribe to @rust_gamedev on Twitter or /r/rust_gamedev subreddit if you want to receive fresh news!