@@ -204,6 +204,47 @@ to a sizable list! ([#845][gd-845])
204
204
[ gd-twitter ] : https://twitter.com/GodotRust
205
205
[ gd-book-games ] : https://godot-rust.github.io/book/projects/games.html
206
206
207
+ ### [ Bevy v0.6] [ bevy-blog ]
208
+
209
+ ![ bevy bistro night] ( bevy_bistro_night.jpg )
210
+ _ The Lumberyard Bistro scene rendered in the new Bevy Renderer._
211
+
212
+ [ Bevy] [ bevy ] is a refreshingly simple data-driven game engine built in Rust. It is
213
+ [ free and open source] [ bevy-git ] forever!
214
+
215
+ Bevy 0.6 was a massive community effort. You can check out the
216
+ [ full release blog post here] [ bevy-blog ] , but here are some highlights:
217
+
218
+ - [ A brand new modern renderer that is prettier, faster, and simpler to extend] [ bevy-renderer ]
219
+ - [ Directional and point light shadows] [ bevy-shadows ]
220
+ - [ Clustered forward rendering] [ bevy-clustered ]
221
+ - [ Frustum culling] [ bevy-frustum-culling ]
222
+ - [ Significantly faster sprite rendering with less boilerplate] [ bevy-sprites ]
223
+ - [ Native WebGL2 support] [ bevy-webgl2 ] . You can test this out by running the
224
+ [ Bevy Examples in your browser] [ bevy-web-examples ] !
225
+ - [ High level custom Materials] [ bevy-materials ]
226
+ - [ More powerful shaders: preprocessors, imports, WGSL support] [ bevy-shaders ]
227
+ - [ Bevy ECS ergonomics and performance improvements. No more .system()!] [ bevy-ecs ]
228
+
229
+ _ Discussions:
230
+ [ /r/rust] ( https://www.reddit.com/r/rust/comments/rz612l/bevy_06/ ) ,
231
+ [ Hacker News] ( https://news.ycombinator.com/item?id=29854416 ) ,
232
+ [ Twitter] ( https://twitter.com/cart_cart/status/1479879242347270145 ) _
233
+
234
+ [ bevy ] : https://bevyengine.org
235
+ [ bevy-git ] : https://github.com/bevyengine/bevy
236
+ [ bevy-blog ] : https://bevyengine.org/news/bevy-0-6
237
+ [ bevy-renderer ] : https://bevyengine.org/news/bevy-0-6/#the-new-bevy-renderer
238
+ [ bevy-shadows ] : https://bevyengine.org/news/bevy-0-6/#directional-shadows
239
+ [ bevy-clustered ] : https://bevyengine.org/news/bevy-0-6/#clustered-forward-rendering
240
+ [ bevy-sprites ] : https://bevyengine.org/news/bevy-0-6/#sprite-batching
241
+ [ bevy-webgl2 ] : https://bevyengine.org/news/bevy-0-6/#webgl2-support
242
+ [ bevy-web-examples ] : https://bevyengine.org/examples
243
+ [ bevy-ecs ] : https://bevyengine.org/news/bevy-0-6/#bevy-ecs
244
+ [ bevy-materials ] : https://bevyengine.org/news/bevy-0-6/#materials
245
+ [ bevy-frustum-culling ] : https://bevyengine.org/news/bevy-0-6/#visibility-and-frustum-culling
246
+ [ bevy-shaders ] : https://bevyengine.org/news/bevy-0-6/#wgsl-shaders
247
+
207
248
## Learning Material Updates
208
249
209
250
### [ Making Your Game Go Fast by Asking Windows Nicely] [ awn-post ]
0 commit comments