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N16: Shotcaller (#375)
* Add Shotcaller section * N16: Shotcaller: Converted to 0.3.1 overview Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-016/index.md

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@@ -112,6 +112,29 @@ _Discussions:
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[Ian Tayler]: https://iantayler.com
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[tutorial]: https://iantayler.com/2020/11/22/fbsim-football-playing-ai-agents-in-rust/
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### [Shotcaller]
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![Shotcaller dual frontend](shotcaller-2guis.png)
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_ASCII and sprites versions of Shotcaller interface._
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[Shotcaller] is a moddable RTS/MOBA game made with bracket-lib and specs.
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This month [v0.3.1][shotcaller-v0-3-1] version was released.
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Some of the updates:
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- Kenney's micro-roguelike tileset was added.
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- Leaders now have an item inventory.
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- A handling system of stats effectors for items.
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- New tutorials about creating leaders and items.
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- A [fully functional web version][shotcaller-web], including tileset.
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Contributions welcome: [try add a new Leader][shotcaller-issue-leader].
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[Shotcaller]: https://github.com/amethyst/shotcaller
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[shotcaller-v0-3-1]: https://github.com/amethyst/shotcaller/releases/tag/0.3.1
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[shotcaller-web]: https://shotcaller.jojolepro.com/
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[shotcaller-issue-leader]: https://github.com/amethyst/shotcaller/issues/6
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## Learning Material Updates
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### [ECS scheduler thoughts, part 1]
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