@@ -114,6 +114,32 @@ the [2021 roadmap](abstreet-roadmap).
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## Learning Material Updates
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+ ### [ How to Revive a Dead Rust Project] [ rustfest-talk ]
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+
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+ [ ![ RustFest Sketchnote] ( how-to-revive-a-dead-rust-project.jpg )] [ rustfest-talk ]
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+ _ Drawing by [ Carlo Gilmar] [ visual_partner ] . Click to [ watch the talk.] [ rustfest-talk ] _
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+
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+ At [ RustFest Global 2020] , [ @micah_tigley] and [ @carlosupina ] talked about their
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+ experiences collaborating together to revive the [ space_shooter_rs] project through
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+ effective planning, refactoring, and documentation. The video was recently
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+ [ released on YouTube] [ talk-tweet ] in December!
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+
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+ Since then, both developers have been working away on improving the
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+ game. Some updates include:
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+
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+ - [ Adding debug lines for hitboxes] [ debug-lines ]
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+ - [ Creating configurations files to store player variables] [ player-config ]
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+ [ @micah_tigley ] : https://twitter.com/micah_tigley
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+ [ @carlosupina ] : https://twitter.com/carlosupina
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+ [ RustFest Global 2020 ] : https://rustfest.global/
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+ [ rustfest-talk ] : https://www.youtube.com/watch?v=qoCryIy4bFE
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+ [ visual_partner ] : https://twitter.com/visual_partner
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+ [ talk-tweet ] : https://twitter.com/carlosupina/status/1341763006716407808
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+ [ space_shooter_rs ] : https://github.com/amethyst/space_shooter_rs
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+ [ debug-lines ] : https://twitter.com/carlosupina/status/1335289462738259974
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+ [ player-config ] : https://github.com/amethyst/space_shooter_rs/pull/101
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+
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## Library & Tooling Updates
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### [ Tetra]
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