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Merge branch 'add-veloren-february-content' of github.com:AngelOnFira/rust-gamedev.github.io into add-veloren-february-content
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content/posts/newsletter-007/index.md

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If needed, a section can be split into subsections with a "------" delimiter.
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## [Are We Game Yet?][awgy] Updates
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[Are We Game Yet?][awgy] is a website cataloguing the Rust gamedev ecosystem, with hundreds of links to crates, games and helpful resources.
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[![Are We Game Yet? homepage](awgy.png)][awgy]
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This month, it received some major updates:
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* All of the site's data files have been unified into a consistent TOML schema, making it easier to add new links.
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* Categories have been added for games and resources, and you can now add an item to multiple categories without duplicating the data.
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* Page load times have been reduced (especially on the homepage).
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* The styling has been improved to make the site look better on mobile, and to resolve some accessibility issues.
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[Ownership was also recently transferred across to the gamedev working group][awgy-wg], to allow for more people to help with maintainance.
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There's never been a better time to add your projects to the site, so [please come and contribute][awgy-contribute]!
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[awgy]: https://arewegameyet.com/
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[awgy-wg]: https://github.com/rust-gamedev/arewegameyet/issues/210
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[awgy-contribute]: https://github.com/rust-gamedev/arewegameyet#contribute
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## Game Updates
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### [Rusty Shooter][rusty-shooter]
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[tetra-0.3.2]: https://twitter.com/17cupsofcoffee/status/1217524602513055749
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[tetra-pong]: https://twitter.com/17cupsofcoffee/status/1219758851416895489
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### [Akigi][akigi]
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![High detail terrain chunk with PRR](akigi.png)
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> Sampling a heightmap in the vertex shader and also computing the normal, tangent and bitangent vectors in the vertex shader.
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[Akigi][akigi] is a multiplayer online world where most believe that humans are inferior.
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This month saw a heavy focus on the web client. An alpha release is slated for April 9th, 2020. Lots of client refactoring was done, and experiments were run in the browser.
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Some of February's updates:
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- [Input Event Processor System](https://devjournal.akigi.com/february-2020/2020-02-09.html#input-event-processor-system);
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- [Terrain Loading and Rendering](https://devjournal.akigi.com/february-2020/2020-02-16.html#terrain-loading-and-rendering);
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- [User Interface Elements](https://devjournal.akigi.com/february-2020/2020-02-16.html#user-interface-elements);
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- [The WebGL Renderer](https://devjournal.akigi.com/february-2020/2020-02-16.html#the-webgl-renderer);
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- [Rendering Meshes](https://devjournal.akigi.com/february-2020/055-2020-02-23.html#rendering-meshes);
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- [Rendering Terrain](https://devjournal.akigi.com/february-2020/055-2020-02-23.html#rendering-terrain);
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February's full devlogs:
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[#053](https://devjournal.akigi.com/february-2020/2020-02-09.html),
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[#054](https://devjournal.akigi.com/february-2020/2020-02-16.html),
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[#055](https://devjournal.akigi.com/february-2020/055-2020-02-23.html),
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[akigi]: https://akigi.com
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### [Veloren][veloren]
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![Rolling mountain landscape](veloren1.png)

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