@@ -48,6 +48,27 @@ some actual interesting discussions.
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If needed, a section can be split into subsections with a "------" delimiter.
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+ ## [ Are We Game Yet?] [ awgy ] Updates
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+ [ Are We Game Yet?] [ awgy ] is a website cataloguing the Rust gamedev ecosystem, with hundreds of links to crates, games and helpful resources.
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+ [ ![ Are We Game Yet? homepage] ( awgy.png )] [ awgy ]
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+ This month, it received some major updates:
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+ * All of the site's data files have been unified into a consistent TOML schema, making it easier to add new links.
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+ * Categories have been added for games and resources, and you can now add an item to multiple categories without duplicating the data.
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+ * Page load times have been reduced (especially on the homepage).
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+ * The styling has been improved to make the site look better on mobile, and to resolve some accessibility issues.
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+ [ Ownership was also recently transferred across to the gamedev working group] [ awgy-wg ] , to allow for more people to help with maintainance.
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+ There's never been a better time to add your projects to the site, so [ please come and contribute] [ awgy-contribute ] !
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+ [ awgy ] : https://arewegameyet.com/
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+ [ awgy-wg ] : https://github.com/rust-gamedev/arewegameyet/issues/210
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+ [ awgy-contribute ] : https://github.com/rust-gamedev/arewegameyet#contribute
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## Game Updates
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### [ Rusty Shooter] [ rusty-shooter ]
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[ tetra-0.3.2 ] : https://twitter.com/17cupsofcoffee/status/1217524602513055749
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[ tetra-pong ] : https://twitter.com/17cupsofcoffee/status/1219758851416895489
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+ ### [ Akigi] [ akigi ]
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+ ![ High detail terrain chunk with PRR] ( akigi.png )
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+ > Sampling a heightmap in the vertex shader and also computing the normal, tangent and bitangent vectors in the vertex shader.
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+ [ Akigi] [ akigi ] is a multiplayer online world where most believe that humans are inferior.
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+ This month saw a heavy focus on the web client. An alpha release is slated for April 9th, 2020. Lots of client refactoring was done, and experiments were run in the browser.
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+ Some of February's updates:
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+ - [ Input Event Processor System] ( https://devjournal.akigi.com/february-2020/2020-02-09.html#input-event-processor-system ) ;
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+ - [ Terrain Loading and Rendering] ( https://devjournal.akigi.com/february-2020/2020-02-16.html#terrain-loading-and-rendering ) ;
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+ - [ User Interface Elements] ( https://devjournal.akigi.com/february-2020/2020-02-16.html#user-interface-elements ) ;
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+ - [ The WebGL Renderer] ( https://devjournal.akigi.com/february-2020/2020-02-16.html#the-webgl-renderer ) ;
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+ - [ Rendering Meshes] ( https://devjournal.akigi.com/february-2020/055-2020-02-23.html#rendering-meshes ) ;
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+ - [ Rendering Terrain] ( https://devjournal.akigi.com/february-2020/055-2020-02-23.html#rendering-terrain ) ;
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+ February's full devlogs:
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+ [ #053 ] ( https://devjournal.akigi.com/february-2020/2020-02-09.html ) ,
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+ [ #054 ] ( https://devjournal.akigi.com/february-2020/2020-02-16.html ) ,
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+ [ #055 ] ( https://devjournal.akigi.com/february-2020/055-2020-02-23.html ) ,
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+ [ akigi ] : https://akigi.com
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### [ Veloren] [ veloren ]
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![ Rolling mountain landscape] ( veloren1.png )
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