@@ -284,6 +284,36 @@ It is now able to run [bve-reborn] correctly:
284
284
[ @cwfitzerald ] : https://github.com/cwfitzgerald
285
285
[ bve-reborn ] : https://github.com/BVE-Reborn/bve-reborn
286
286
287
+ ### [ Tetra]
288
+
289
+ [ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
290
+ versions 0.5.1 and 0.5.2 were released, fulfilling some long-standing feature
291
+ requests:
292
+
293
+ - Custom error types can now be used in your game loop
294
+ - Custom shaders gained support for multiple texture samplers and color uniforms
295
+ - Methods were added to ` Texture ` and ` Canvas ` for writing pixel data at runtime
296
+ - Various helpful ` std ` traits were implemented for ` Color `
297
+
298
+ For full details and a list of breaking changes, see the [ changelog] [ tetra-changelog ] .
299
+
300
+ [ tetra ] : https://github.com/17cupsofcoffee/tetra
301
+ [ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
302
+
303
+ ### [ ogmo3]
304
+
305
+ [ ogmo3] is a Rust crate for parsing projects and levels created with
306
+ [ Ogmo Editor 3] . It is loosely modeled after ` ogmo-3-lib ` , the Haxe reference
307
+ implementation of an Ogmo level parser.
308
+
309
+ This month, it was released onto crates.io for the first time, and a
310
+ [ full example] [ ogmo3-sample ] was added, showing how a simple project can be
311
+ loadedinto a game engine.
312
+
313
+ [ ogmo3 ] : https://github.com/17cupsofcoffee/ogmo3
314
+ [ Ogmo Editor 3 ] : https://ogmo-editor-3.github.io/
315
+ [ ogmo3-sample ] : https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
316
+
287
317
### Ajour - World of Warcraft Addon Manager
288
318
289
319
[ ![ Ajour Banner] ( ajour-banner.jpg )] [ Ajour ]
0 commit comments