@@ -160,6 +160,39 @@ Read more in their latest [Steam blogpost].
160160[ terrain editing ] : https://store.steampowered.com/news/app/2198150/view/3651890488940565185
161161[ Steam blogpost ] : https://store.steampowered.com/news/app/2198150/view/3669907614196390626
162162
163+ ### [ Cargo Space]
164+
165+ ![ Screenshot of Cargo Space] ( cargo-space-physics.png )
166+
167+ [ Cargo Space] ([ Discord] [ cargospace_discord ] ) by
168+ [ @johanhelsing ] [ johanhelsing_mastodon ] is a co-op 2d space game where you build
169+ a ship and fly it through space looking for new parts, fighting pirates and the
170+ environment.
171+
172+ The game uses its own homemade XPBD-based physics engine implemented directly
173+ using [ Bevy] systems and types. This month the implementation was fleshed out
174+ adding important features such as collision layers, composite colliders, one-way
175+ platforms and an efficient collision broadphase.
176+
177+ In other words, this means ship-to-ship collisions a are finally happening. This
178+ was previously tricky, since ships are a combination of box colliders when
179+ colliding with each other and bevy_ecs_tilemap colliders (when colliding with
180+ the player).
181+
182+ One part of the broadphase implementation was split out into a new crate,
183+ [ bevy_sparse_grid_2d] . It provides a simple and convenient way to query for
184+ entities that share one or more grid cells based on their axis aligned bounding
185+ box (AABB).
186+
187+ Read more about Cargo Space's physics in [ the long and detailed blog
188+ post] [ cargospace_devlog_5 ] .
189+
190+ [ Cargo Space ] : https://helsing.studio/cargospace
191+ [ cargospace_devlog_5 ] : https://johanhelsing.studio/posts/cargo-space-devlog-5
192+ [ cargospace_discord ] : https://discord.gg/ye9UDNvqQD
193+ [ johanhelsing_mastodon ] : https://mastodon.social/@johanhelsing
194+ [ bevy_sparse_grid_2d ] : https://github.com/johanhelsing/bevy_sparse_grid_2d
195+
163196## Engine Updates
164197
165198### [ godot-rust] [ gd-github ]
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