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content/posts/newsletter-014/index.md

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@@ -62,6 +62,58 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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### [Veloren][veloren]
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![Landscape](veloren_river.png)
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_Deer by the riverside_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In September, Veloren hit 5000 commits to the main repo! A privilege escalation
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bug was found in the game. It was quickly patched, and a PSA was sent out to
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notify server owners of its presence. A Discord bot was created to help manage a
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testing server. Airshipper, Veloren's launcher, saw the release of version
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0.4.0. Lots of work is going on to improve the state of Veloren's server
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infrastructure. A stress test was run with 15 players to see how smaller server
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could handle running the game.
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Improvements were made to the chunk compression which resulted in a ~7x memory
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reduction in their storage. The settings menu has been overhauled, along with
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many other elements of the UI. A stone golem boss was merged, adding a new boss
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to dungeons. Work has been done on beam weapons and collisions, resulting in a
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significantly improved healing sceptre.
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You can read more about some specific topics from September:
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- [Compilation Breakdown](https://veloren.net/devblog-84#compilation-breakdown-by-angelonfira)
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- [Improved Server Metrics](https://veloren.net/devblog-85#improved-server-metrics-to-improve-server-performance-by-xmac94x)
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- [PSA: Privilege Escalation bug](https://veloren.net/devblog-86#psa-privilege-escalation-bug)
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- [Animation Changes](https://veloren.net/devblog-86#animation-changes-by-slipped)
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- [Attack Updates](https://veloren.net/devblog-86#attack-updates-by-sam)
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- [Beam Collisions](https://veloren.net/devblog-86#beam-collisions-by-sam)
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- [Sceptre Rework](https://veloren.net/devblog-87#sceptre-rework-by-sam)
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- [Memory Optimizations](https://veloren.net/devblog-87#memory-optimizations-by-sharp)
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- [Art Blog #7](https://www.patreon.com/posts/art-blog-no-7-41635011)
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September's full weekly devlogs: "This Week In Veloren...":
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[#84](https://veloren.net/devblog-84),
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[#85](https://veloren.net/devblog-85),
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[#86](https://veloren.net/devblog-86),
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[#87](https://veloren.net/devblog-87).
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![Healing sceptre](veloren_night.png)
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_A reprise from hunting at night_
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In October, Veloren will keep pushing towards more scalable infrastructure.
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Tests are happening to move towards a Kubernetes cluster to manage more
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infrascture from code. Optimizations will keep coming in as we find places to
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improve. 0.8 may release sometime this month, however the exact date is yet to
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be set.
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[veloren]: https://veloren.net
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[veloren-interview]: https://rustgamedev.com/episodes/interview-with-team-veloren
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### [A/B Street][abstreet]
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![Isometric buildings and textured areas](abstreet.png)
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