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## Game Updates
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+ ### [ Veloren] [ veloren ]
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+
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+ ![ Landscape] ( veloren_river.png )
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+ _ Deer by the riverside_
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+
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+
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+ In September, Veloren hit 5000 commits to the main repo! A privilege escalation
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+ bug was found in the game. It was quickly patched, and a PSA was sent out to
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+ notify server owners of its presence. A Discord bot was created to help manage a
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+ testing server. Airshipper, Veloren's launcher, saw the release of version
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+ 0.4.0. Lots of work is going on to improve the state of Veloren's server
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+ infrastructure. A stress test was run with 15 players to see how smaller server
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+ could handle running the game.
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+
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+ Improvements were made to the chunk compression which resulted in a ~ 7x memory
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+ reduction in their storage. The settings menu has been overhauled, along with
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+ many other elements of the UI. A stone golem boss was merged, adding a new boss
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+ to dungeons. Work has been done on beam weapons and collisions, resulting in a
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+ significantly improved healing sceptre.
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+
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+ You can read more about some specific topics from September:
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+
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+ - [ Compilation Breakdown] ( https://veloren.net/devblog-84#compilation-breakdown-by-angelonfira )
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+ - [ Improved Server Metrics] ( https://veloren.net/devblog-85#improved-server-metrics-to-improve-server-performance-by-xmac94x )
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+ - [ PSA: Privilege Escalation bug] ( https://veloren.net/devblog-86#psa-privilege-escalation-bug )
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+ - [ Animation Changes] ( https://veloren.net/devblog-86#animation-changes-by-slipped )
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+ - [ Attack Updates] ( https://veloren.net/devblog-86#attack-updates-by-sam )
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+ - [ Beam Collisions] ( https://veloren.net/devblog-86#beam-collisions-by-sam )
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+ - [ Sceptre Rework] ( https://veloren.net/devblog-87#sceptre-rework-by-sam )
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+ - [ Memory Optimizations] ( https://veloren.net/devblog-87#memory-optimizations-by-sharp )
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+ - [ Art Blog #7 ] ( https://www.patreon.com/posts/art-blog-no-7-41635011 )
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+
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+ September's full weekly devlogs: "This Week In Veloren...":
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+ [ #84 ] ( https://veloren.net/devblog-84 ) ,
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+ [ #85 ] ( https://veloren.net/devblog-85 ) ,
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+ [ #86 ] ( https://veloren.net/devblog-86 ) ,
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+ [ #87 ] ( https://veloren.net/devblog-87 ) .
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+
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+ ![ Healing sceptre] ( veloren_night.png )
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+ _ A reprise from hunting at night_
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+
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+ In October, Veloren will keep pushing towards more scalable infrastructure.
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+ Tests are happening to move towards a Kubernetes cluster to manage more
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+ infrascture from code. Optimizations will keep coming in as we find places to
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+ improve. 0.8 may release sometime this month, however the exact date is yet to
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+ be set.
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+
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+ [ veloren ] : https://veloren.net
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+ [ veloren-interview ] : https://rustgamedev.com/episodes/interview-with-team-veloren
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+
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### [ A/B Street] [ abstreet ]
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![ Isometric buildings and textured areas] ( abstreet.png )
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