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N24: ggez 0.6 release announcement (#736)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/news/024/index.md

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@@ -280,6 +280,30 @@ Changes and improvements from the last month:
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## Engine Updates
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### [ggez]
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![ggez logo](../005/ggez-logo-maroon-full.svg)
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`ggez` 0.6 has been released! `ggez` is a lightweight cross-platform
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game framework for making 2D games with minimum friction, with an API
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inspired by Love2D.
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This release includes many additions, improvements, and bug fixes,
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including a `MeshBatch` type for drawing many instances of the same
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geometry, improvements to canvas drawing, updated `winit` dependencies
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that function more smoothly on Linux under Wayland, better error
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handling, and more. The whole changelog is available
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[here](https://github.com/ggez/ggez/blob/0.6.0/CHANGELOG.md).
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More importantly, `ggez` is now maintained by a group of volunteers,
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with the original maintainer stepping down from active development after
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over four years. The new maintainers are mostly responsible for the 0.6
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release, and will hopefully be bringing good ideas and tech to the
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library for years to come. For details, see [this github
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issue](https://github.com/ggez/ggez/issues/875).
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[ggez]: https://github.com/ggez
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### [Emerald]
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![Emerald logo](./em_logo.svg)

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