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N15: Update on rust-psp
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sajattack committed Nov 3, 2020
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24 changes: 24 additions & 0 deletions content/posts/newsletter-015/index.md
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Expand Up @@ -91,6 +91,30 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.

## Library & Tooling Updates

### [rust-psp]

![tetris-on-rust-psp](rust-psp-tetris-small.jpg)

Move over Tetris Effect and Tetris 99, the first game has been created with
[rust-psp], and it's [Tetris]! This was a big step because it proves that
[rust-psp] is ready for game development, even though we are still `#![no_std]`.
`std` support is a work in progress, and we are always open to new contributors
to the library, the tooling, or people who want to make PSP games in Rust.

Another development for [rust-psp] this month is that we have been [reverse
engineering] the Sony library for the hardware vector floating point unit of the
PSP. All the vector and matrix operations provided by the Sony library have been
PR'ed to our main repo, and there are still more functions to come.

To stay up to date on [rust-psp] development, you can join us on [Discord]
or follow [@sajattack] on Twitter.

[rust-psp]: https://github.com/overdrivenpotato/rust-psp
[Tetris]: https://github.com/sajattack/rust-psp/tree/tetris/examples/tetris
[reverse engineering]: https://psp.re
[Discord]: https://discord.gg/tvGzD4GqvF
[@sajattack]: https://twitter.com/sajattack

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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