@@ -205,6 +205,33 @@ _Discussions: [/r/rust](https://reddit.com/r/rust/comments/vwdxim/announcing_lyo
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[ Lyon ] : https://github.com/nical/lyon
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+ ### [ Renet]
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+ ![ GIF of demo using renet and bevy] ( renet_bevy_demo.gif )
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+ * Demo using renet and bevy*
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+
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+ [ Renet] by [ @lucaspoffo ] is a network library to create
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+ games with the Server-Client architecture.
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+ Built on top of UDP, it has its own protocol to send and receive reliable messages
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+ more suited for fast-paced games than TCP. Some other features are:
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+
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+ - Connection management
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+ - Authentication and encrypted connections
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+ - Communication through multiple types of channels:
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+ - Reliable Ordered: guarantee ordering and delivery of all messages
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+ - Unreliable Unordered: no guarantee of delivery or ordering of messages
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+ - Block Reliable: for bigger messages, such as level initialization
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+ - Packet fragmentation and reassembly
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+ Renet comes with [ bevy_renet] , a plugin for the Bevy engine, and also with
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+ [ renet_visualizer] , an egui interface to visualize network metrics.
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+ [ Renet ] : https://github.com/lucaspoffo/renet
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+ [ @lucaspoffo ] : https://github.com/lucaspoffo
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+ [ bevy_renet ] : https://github.com/lucaspoffo/renet/tree/master/bevy_renet
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+ [ renet_visualizer ] : https://github.com/lucaspoffo/renet/tree/master/renet_visualizer
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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