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Newsletter 13: A/B Street (#268)
* A/B Street updates for newsletter 13 * Newsletter 13: A/B Street: Fix section pos * Newsletter 13: A/B Street: Style tweaks & alt text Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-013/index.md

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@@ -93,6 +93,31 @@ More details are in [August DevLog-entry][cba-august-update].
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[cba-spoon-tar]: https://www.behance.net/spoon_tar
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[@CrateAttack]: https://twitter.com/CrateAttack
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### [A/B Street][abstreet]
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![Two-way cycletracks and shared left-turn lanes](abstreet.png)
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[A/B Street][abstreet] is a traffic simulation game exploring how small changes
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to roads affect cyclists, transit users, pedestrians, and drivers. Any city
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with OpenStreetMap coverage can be used!
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Some of this month's updates:
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- Multiple traffic signals can be edited together.
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- An [API][abstreet-api] and tools were added, to control maps and simulation
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from any language.
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- [Michael Kirk][mkirk], a new team member, fixed HiDPI scaling issues in a
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consistent way.
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- Many new cities imported, with better support for countries that drive on the
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left and support for using alternate languages from OpenStreetMap for roads
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and buildings.
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- Backwards compatibility for a player's edits to the map.
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- Two-way cycletracks and roads with multiple direction changes.
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[abstreet]: https://abstreet.org
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[abstreet-api]: https://dabreegster.github.io/abstreet/dev/api.html
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[mkirk]: https://github.com/michaelkirk
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### [Egregoria]
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![Egregoria buildings screenshot](egregoria.png)

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