@@ -198,6 +198,21 @@ and on [the YouTube channel][cba-youtube].
198198[ cba-youtube-normals ] : https://youtu.be/r5BAe03MRZo
199199[ @CrateAttack ] : https://twitter.com/CrateAttack
200200
201+ ### [ Garden] : June Devlog
202+
203+ ![ screenshot: concrete & trees] ( garden.jpeg )
204+
205+ [ Garden] [ garden ] is an upcoming game centered around growing realistic plants.
206+ Some of the updates from [ the June devlog] [ garden-devlog ] :
207+
208+ - Soil collision detection & changes to the soil column generation.
209+ - Plant sim & terrain updates happen at different times & separately.
210+ - Proper Global Illumination research.
211+ - Automatic in-game texture reloading.
212+
213+ [ garden ] : https://epcc.itch.io/garden
214+ [ garden-devlog ] : https://cyberplant.xyz/posts/june
215+
201216### [ Veloren] [ veloren ]
202217
203218![ Animation improvements] ( veloren-wolf.gif )
@@ -269,6 +284,44 @@ Also, check out [a talk about open source and Veloren][veloren-talk]:
269284[ veloren-docs ] : https://docs.veloren.net/veloren_voxygen/index.html
270285[ veloren-talk ] : https://youtube.com/watch?v=aS26sqT09Pw
271286
287+ ### [ Zero to Game] [ zerotoga.me ]
288+
289+ ![ ships with greater thrust explode] ( zerotogame-destruction.gif )
290+
291+ ^ _ The initial destruction prototype applied across different thrust levels_
292+
293+ [ Zero to Game] [ zerotoga.me ] is a project that documents
294+ the creation of an independent space game from zero.
295+
296+ > My plan for this website is to narrate my independent development
297+ > of a computer game in the Rust programming language.
298+ > I've never done this before, and so I hope to be able to show you
299+ > the progression right from zero all the way up to a game.
300+ >
301+ > - Zero game programming experience.
302+ > - Zero experience in the Rust programming language.
303+ > - Zero experience making assets, images, sounds, models, etcetera.
304+
305+ Currently published posts:
306+
307+ - [ \# 1 "Finding Zero"] ( https://zerotoga.me/dev/findingzero )
308+ \- where the game development journey is beginning.
309+ - [ \# 2 "Inspiring Design"] ( https://zerotoga.me/dev/inspiringdesign )
310+ \- how Factorio, Screeps, and Space Station 13 are inspiring the game's design.
311+ - [ \# 3 "Picking Technology"] ( https://zerotoga.me/dev/pickingtechnology )
312+ \- researching a technology path for the game project to start out on.
313+ - [ \# 4 "Leading Design Challenges"] ( https://zerotoga.me/dev/leadingdesignchallenges )
314+ \- the spacetime issues with combining gameplay inside and outside of spaceships.
315+ - [ \# 5 "Fast Spaceship Physics"] ( https://zerotoga.me/dev/fastspaceshipphysics )
316+ \- prototyping a spaceship physics simulation aimed at speed.
317+ - [ \# 6 "Physical Destruction"] ( https://zerotoga.me/dev/physicaldestruction )
318+ \- the structure and implementation of a spaceship destruction prototype.
319+ - [ \# 7 "Rendering in Rust"] ( https://zerotoga.me/dev/renderinginrust )
320+ \- working through from tutorial code to meet the needs
321+ of the game's first Rust scene render.
322+
323+ [ zerotoga.me ] : https://zerotoga.me
324+
272325### [ Pont] [ pont-online ]
273326
274327![ Screenshot of the Pont board game] ( pont_screenshot.png )
@@ -360,6 +413,17 @@ a python module to use AlphaZero algorithm for training.
360413[ animal-chess-wiki ] : https://en.wikipedia.org/wiki/Jungle_(board_game)
361414[ animal-chess-pieces ] : http://ancientchess.com/graphics-rules/dou_shou_qi_jungle_game-pieces-values.jpg
362415
416+ ### [ rs-type]
417+
418+ ![ screenshot: planets and words] ( rs-type.png )
419+
420+ [ rs-type] is a WIP typing game
421+ inspired by [ zty.pe] ( https://zty.pe/ ) .
422+ It can load [ KTouch courses] ( https://github.com/KDE/ktouch/tree/master/data/courses )
423+ and also has a built-in basic vector drawing tool for painting backgrounds.
424+
425+ [ rs-type ] : https://github.com/akiross/rs-type
426+
363427### [ Guacamole Runner] [ guacamole ]
364428
365429![ gif] ( guacamole.gif )
@@ -391,6 +455,19 @@ documenting the process making this project.
391455[ wooting_snake-video ] : https://youtu.be/OhhscXz-60g
392456[ TanTan ] : https://twitter.com/Tantan22430802
393457
458+ ### [ boundless]
459+
460+ ![ terrain, bg trees, and a character] ( boundless.jpeg )
461+
462+ [ Anthony Brigante] [ abrigante ] started working on a 2D sandbox game.
463+ Two devlogs were released this month:
464+
465+ - [ "Hello, Rust"] ( https://abrigante.com/post/2020/06/04/Hello-Rust.html )
466+ - [ "From Sandbox to Production - Rendering"] ( https://abrigante.com/post/2020/06/08/From-Sandbox-To-Production-Rendering.html )
467+
468+ [ boundless ] : https://github.com/abrigante1/boundless/tree/production
469+ [ abrigante ] : https://abrigante.com/
470+
394471### [ Weegames] [ weegames-itch ]
395472
396473[ ![ Weegames] ( weegames.jpg )] [ weegames-video ]
@@ -407,6 +484,16 @@ The more minigames you beat the faster they get.
407484[ weegames-repository ] : https://github.com/yeahross0/weegames
408485[ weegames-video ] : https://youtube.com/watch?v=A_GqhZ_7EIw
409486
487+ ### [ blub]
488+
489+ ![ Fluid demo] ( blub-fluid.gif )
490+
491+ [ blub] is a WIP 3D fluid simulation playground build with wgpu-rs and imgui-rs.
492+ It focuses primarily on hybrid approaches lagrangian/eularian approaches
493+ (PIC/FLIP/APIC..). Check the project's README for more details.
494+
495+ [ blub ] : https://github.com/wumpf/blub
496+
410497## Learning Material Updates
411498
412499### [ Hypervis: 4D Physics Visualization] [ ldn-talk ]
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