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lines changed Original file line number Diff line number Diff line change @@ -418,6 +418,28 @@ _Discussions:
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[ /r/rust] ( https://www.reddit.com/r/rust/comments/kkf1jz/kira_game_audio_library_v030_persequence_custom/ ) ,
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[ Twitter] ( https://twitter.com/tesselode/status/1342878087990685700 ) _
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+ ### [ rust-gpu]
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+ ![ A collage of various shadertoy.com shaders built with rust-gpu.] ( rust-gpu-shaders.jpeg )
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+ _ Various shaders from shadertoy.com ported to Rust and built with rust-gpu._
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+ [ rust-gpu] is a new codegen backend by Embark Studios for Rust, aimed at making
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+ Rust a first class language for writing GPU shaders! This past month was the
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+ release of rust-gpu 0.2, including a tonne of new features and capabilities.
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+ Some of the highlights include:
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+ - [ You can build and test your shaders on the web.] [ rust-gpu-web ] Thanks to SHADERed.
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+ - [ Support for accessing and sampling textures] [ rust-gpu-textures ] .
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+ - [ Initial support for compute shaders] [ rust-gpu-compute ] .
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+ - [ Rust's new ` asm! ` macro now supports writing SPIR-V] [ rust-gpu-asm ] .
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+ [ rust-gpu ] : https://github.com/EmbarkStudios/rust-gpu
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+ [ rust-gpu-web ] : https://shadered.org/blog?id=4
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+ [ rust-gpu-textures ] : https://github.com/EmbarkStudios/rust-gpu/pull/276
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+ [ rust-gpu-compute ] : https://github.com/EmbarkStudios/rust-gpu/pull/195
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+ [ rust-gpu-asm ] : https://github.com/EmbarkStudios/rust-gpu/pull/254
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### [ Egui]
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![ Egui emojis] ( egui.gif )
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