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Newsletter 10: Add Veloren May content (#145)
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content/posts/newsletter-010/index.md

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@@ -54,6 +54,84 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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### [Veloren][veloren]
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![Buildings](veloren1.png)
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^ _The new repo banner_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In May, Veloren 0.6 was launched! Check out the launch trailer below for an
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overview of the changes. The launch party was a massive success with nearly 50
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people online at the peak. In May, character persistence was added. This allows
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players to save their level after leaving the server. Dungeons were merged right
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before the release, and include bosses. Many small bugs were fixed for the
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release as well. Veloren also now has an [Open Collective
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account][veloren-opencollective], and you can donate towards our infrastructure
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costs. GamingOnLinux [wrote an article][gamingonlinux] on Veloren's development.
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[![0.6 release trailer](veloren_trailer.gif)](https://www.youtube.com/watch?v=kjDFVgWYMd4)
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^ _0.6 release trailer. Click for the full video!_
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Here is the May changelog:
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```text
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- Added server-side character saving
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- Player now starts with a lantern.
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- Added tab completion in chat for player names and chat commands
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- Added server persistence for character stats
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- Added a popup when setting your character's waypoint
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- Added dungeon arenas
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- Added dungeon bosses and rare boss loot
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- Added 2 sets of armour. One Steel and one Leather.
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- Added context-sensitive crosshair
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```
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A 0.7 intro meeting was held, in which we looked at what we wanted to achieve
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with this version. 0.7 will be released August 1st. We came up with a definition
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of 0.7, and what we wanted to achieve:
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> As a player, I want to get quests from NPCs in settlements. I want to be sent
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> to kill enemies, collect objects, or complete dungeons. I want to be sent from
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> village to village and become familiar with the region.
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> I want to be able to open the map and get information where I need to go for a
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> quest. I want to be able to easily find where dungeons, villages, and other
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> points of interest are. I want to be able to open a trade window with NPCs in
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> villages, and buy and sell items. I want to be able to craft items with
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> ingredients that I have.
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> I want to be able to see and hear more while in combat. I want to feel good
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> while doing combat. I want to see particle effects from magic, and hear swords
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> clashing together. I want to be able to add people to my combat party and
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> interact with the game UI to do this.
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![Welcome to Veloren](veloren2.png)
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^ _Welcome to Veloren! From the 0.6 release party_
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You can read more about some specific topics from May:
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- [Move to WGPU](https://veloren.net/devblog-67#move-to-wgpu-by-sharp)
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- [0.6 Release](https://veloren.net/devblog-68#0-6-release)
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- [Network Analysis](https://veloren.net/devblog-68#network-analysis-by-angelonfira)
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- [0.7 Intro Meeting](https://veloren.net/devblog-69#0-7-intro-meeting)
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- [Work on iced](https://veloren.net/devblog-69#work-on-iced-with-imbris)
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- [Chunk Generation](https://veloren.net/devblog-69#chunk-generation-by-zesterer)
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May's full weekly devlogs: "This Week In Veloren...":
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[#66](https://veloren.net/devblog-66),
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[#67](https://veloren.net/devblog-67),
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[#68](https://veloren.net/devblog-68),
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[#69](https://veloren.net/devblog-69).
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[veloren]: https://veloren.net
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[veloren-opencollective]: https://opencollective.com/veloren
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[gamingonlinux]: https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release
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## Learning Material Updates
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### Rust Sokoban Tutorial
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