@@ -54,6 +54,84 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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+ ### [ Veloren] [ veloren ]
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+
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+ ![ Buildings] ( veloren1.png )
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+
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+ ^ _ The new repo banner_
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+
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+
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+ In May, Veloren 0.6 was launched! Check out the launch trailer below for an
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+ overview of the changes. The launch party was a massive success with nearly 50
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+ people online at the peak. In May, character persistence was added. This allows
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+ players to save their level after leaving the server. Dungeons were merged right
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+ before the release, and include bosses. Many small bugs were fixed for the
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+ release as well. Veloren also now has an [ Open Collective
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+ account] [ veloren-opencollective ] , and you can donate towards our infrastructure
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+ costs. GamingOnLinux [ wrote an article] [ gamingonlinux ] on Veloren's development.
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+
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+ [ ![ 0.6 release trailer] ( veloren_trailer.gif )] ( https://www.youtube.com/watch?v=kjDFVgWYMd4 )
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+
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+ ^ _ 0.6 release trailer. Click for the full video!_
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+
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+ Here is the May changelog:
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+
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+ ``` text
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+ - Added server-side character saving
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+ - Player now starts with a lantern.
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+ - Added tab completion in chat for player names and chat commands
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+ - Added server persistence for character stats
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+ - Added a popup when setting your character's waypoint
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+ - Added dungeon arenas
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+ - Added dungeon bosses and rare boss loot
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+ - Added 2 sets of armour. One Steel and one Leather.
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+ - Added context-sensitive crosshair
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+ ```
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+
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+ A 0.7 intro meeting was held, in which we looked at what we wanted to achieve
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+ with this version. 0.7 will be released August 1st. We came up with a definition
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+ of 0.7, and what we wanted to achieve:
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+
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+ > As a player, I want to get quests from NPCs in settlements. I want to be sent
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+ > to kill enemies, collect objects, or complete dungeons. I want to be sent from
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+ > village to village and become familiar with the region.
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+
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+ > I want to be able to open the map and get information where I need to go for a
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+ > quest. I want to be able to easily find where dungeons, villages, and other
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+ > points of interest are. I want to be able to open a trade window with NPCs in
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+ > villages, and buy and sell items. I want to be able to craft items with
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+ > ingredients that I have.
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+
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+ > I want to be able to see and hear more while in combat. I want to feel good
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+ > while doing combat. I want to see particle effects from magic, and hear swords
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+ > clashing together. I want to be able to add people to my combat party and
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+ > interact with the game UI to do this.
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+
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+ ![ Welcome to Veloren] ( veloren2.png )
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+ ^ _ Welcome to Veloren! From the 0.6 release party_
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+
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+ You can read more about some specific topics from May:
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+ - [ Move to WGPU] ( https://veloren.net/devblog-67#move-to-wgpu-by-sharp )
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+ - [ 0.6 Release] ( https://veloren.net/devblog-68#0-6-release )
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+ - [ Network Analysis] ( https://veloren.net/devblog-68#network-analysis-by-angelonfira )
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+ - [ 0.7 Intro Meeting] ( https://veloren.net/devblog-69#0-7-intro-meeting )
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+ - [ Work on iced] ( https://veloren.net/devblog-69#work-on-iced-with-imbris )
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+ - [ Chunk Generation] ( https://veloren.net/devblog-69#chunk-generation-by-zesterer )
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+
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+ May's full weekly devlogs: "This Week In Veloren...":
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+ [ #66 ] ( https://veloren.net/devblog-66 ) ,
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+ [ #67 ] ( https://veloren.net/devblog-67 ) ,
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+ [ #68 ] ( https://veloren.net/devblog-68 ) ,
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+ [ #69 ] ( https://veloren.net/devblog-69 ) .
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+
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+ [ veloren ] : https://veloren.net
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+ [ veloren-opencollective ] : https://opencollective.com/veloren
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+ [ gamingonlinux ] : https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release
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+
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## Learning Material Updates
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### Rust Sokoban Tutorial
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