@@ -65,6 +65,38 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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+ ### [ A/B Street] [ abstreet ] - Adjust Traffic Patterns in Real Cities
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+ ![ Measuring the effects of changes] ( abstreet-evaluating-impacts.gif )
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+ ^ _ Measuring the effects of some changes_
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+ [ A/B Street] [ abstreet ] is a traffic simulation game exploring how
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+ small changes to roads affect cyclists, transit users, pedestrians, and drivers.
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+ June highlights:
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+ - Alpha release with a [ trailer] [ abstreet-trailer ] , an excited reaction from
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+ [ r/seattle] [ abstreet-reddit ] , and some
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+ [ local press coverage] [ abstreet-stranger ]
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+ - Support for parking lots, automatically inferring the number and position of
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+ individual slots from OpenStreetMap geometry
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+ - Names of roads shown in-game, in a way that doesn't cause clutter with agents
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+ moving nearby
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+ - Work starting on light rail and restricting through-traffic to zones
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+
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+ A/B Street uses a [ custom GUI library] [ ezgui ] , leveraging ` glium ` , ` usvg ` , and
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+ ` lyon ` . Help with Rust and visual/game design is always welcome! Check out the
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+ [ roadmap] [ abstreet-roadmap ] and [ good first issues] [ abstreet-issues ] .
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+ [ abstreet ] : https://abstreet.org
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+ [ ezgui ] : https://github.com/dabreegster/abstreet/tree/master/ezgui/
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+ [ abstreet-roadmap ] : https://github.com/dabreegster/abstreet/blob/master/docs/roadmap.md
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+ [ abstreet-issues ] : https://github.com/dabreegster/abstreet/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22
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+ [ abstreet-trailer ] : https://www.youtube.com/watch?v=LxPD4n_1-LU
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+ [ abstreet-reddit ] : https://old.reddit.com/r/Seattle/comments/hdtucd/ab_street_think_you_can_fix_seattles_traffic/
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+ [ abstreet-stranger ] : https://www.thestranger.com/slog/2020/06/29/43999454/ab-streets-game-lets-you-create-the-seattle-street-grid-of-your-dreams
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### [ Guacamole Runner] [ guacamole ]
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![ gif] ( guacamole.gif )
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