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Newsletter 11: A/B Street (#180)
* Newsletter 11: A/B Street For #172 * Newsletter 11: A/B Street: Fmt tweaks & img Co-authored-by: Andrey Lesnikov <ozkriff@gmail.com>
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content/posts/newsletter-011/index.md

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## Game Updates
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### [A/B Street][abstreet] - Adjust Traffic Patterns in Real Cities
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![Measuring the effects of changes](abstreet-evaluating-impacts.gif)
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^ _Measuring the effects of some changes_
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[A/B Street][abstreet] is a traffic simulation game exploring how
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small changes to roads affect cyclists, transit users, pedestrians, and drivers.
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June highlights:
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- Alpha release with a [trailer][abstreet-trailer], an excited reaction from
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[r/seattle][abstreet-reddit], and some
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[local press coverage][abstreet-stranger]
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- Support for parking lots, automatically inferring the number and position of
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individual slots from OpenStreetMap geometry
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- Names of roads shown in-game, in a way that doesn't cause clutter with agents
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moving nearby
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- Work starting on light rail and restricting through-traffic to zones
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A/B Street uses a [custom GUI library][ezgui], leveraging `glium`, `usvg`, and
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`lyon`. Help with Rust and visual/game design is always welcome! Check out the
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[roadmap][abstreet-roadmap] and [good first issues][abstreet-issues].
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[abstreet]: https://abstreet.org
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[ezgui]: https://github.com/dabreegster/abstreet/tree/master/ezgui/
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[abstreet-roadmap]: https://github.com/dabreegster/abstreet/blob/master/docs/roadmap.md
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[abstreet-issues]: https://github.com/dabreegster/abstreet/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22
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[abstreet-trailer]: https://www.youtube.com/watch?v=LxPD4n_1-LU
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[abstreet-reddit]: https://old.reddit.com/r/Seattle/comments/hdtucd/ab_street_think_you_can_fix_seattles_traffic/
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[abstreet-stranger]: https://www.thestranger.com/slog/2020/06/29/43999454/ab-streets-game-lets-you-create-the-seattle-street-grid-of-your-dreams
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### [Guacamole Runner][guacamole]
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![gif](guacamole.gif)

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