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N20: starframe (#538)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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content/posts/newsletter-020/index.md

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@@ -110,6 +110,29 @@ Read more about Orbital Decay on its [development blog][orbital-decay-blog].
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## Engine Updates
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### [Starframe]
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![Current state of starframe graphics and physics](starframe.gif)
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[Starframe] by [@moletrooper] is a work-in-progress game engine for physics-y
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sidescrolling 2D games.
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This month, its physics engine was revamped once more (for the last time,
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hopefully), implementing a modern solver method called Extended Position-Based
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Dynamics. Also, [a blog post][sf-blog-post] was published, covering the
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development of the physics engine so far in a great deal of mathematical
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detail.
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_Discussions:
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[twitter (physics update)][sf-update-tweet],
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[twitter (blog post)][sf-blog-tweet]_
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[starframe]: https://github.com/moletrooper/starframe
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[@moletrooper]: https://twitter.com/moletrooper
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[sf-blog-post]: https://moletrooper.github.io/blog/2021/03/starframe-devlog-constraints/
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[sf-blog-tweet]: https://twitter.com/moletrooper/status/1377273607450136576
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[sf-update-tweet]: https://twitter.com/moletrooper/status/1360723470414450688
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### Emerald
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![emerald_logo](./em_desktop_icon.png)
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