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N20: starframe (#538)
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Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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m0lentum and 17cupsofcoffee authored Apr 5, 2021
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Expand Up @@ -110,6 +110,29 @@ Read more about Orbital Decay on its [development blog][orbital-decay-blog].

## Engine Updates

### [Starframe]

![Current state of starframe graphics and physics](starframe.gif)

[Starframe] by [@moletrooper] is a work-in-progress game engine for physics-y
sidescrolling 2D games.

This month, its physics engine was revamped once more (for the last time,
hopefully), implementing a modern solver method called Extended Position-Based
Dynamics. Also, [a blog post][sf-blog-post] was published, covering the
development of the physics engine so far in a great deal of mathematical
detail.

_Discussions:
[twitter (physics update)][sf-update-tweet],
[twitter (blog post)][sf-blog-tweet]_

[starframe]: https://github.com/moletrooper/starframe
[@moletrooper]: https://twitter.com/moletrooper
[sf-blog-post]: https://moletrooper.github.io/blog/2021/03/starframe-devlog-constraints/
[sf-blog-tweet]: https://twitter.com/moletrooper/status/1377273607450136576
[sf-update-tweet]: https://twitter.com/moletrooper/status/1360723470414450688

### Emerald

![emerald_logo](./em_desktop_icon.png)
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