@@ -630,6 +630,41 @@ cleanup, tweaks, optimization, and finally packaging the GUI up.
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[ GTK ] : https://gtk.org/
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[ gtk4-rs ] : https://github.com/gtk-rs/gtk4-rs#gtk4-rs-
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+ ### [ Bitmapflow]
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+
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+ ![ Bitmapflow interpolating a walking mech animation] ( bitmapflow.gif )
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+ _ Bitmapflow interpolating a walking mech animation_
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+
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+ Bitmapflow ([ GitHub] [ Bitmapflow-GitHub ] ) by [ @bauxitedev ] is a tool to help you
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+ generate [ inbetweens] for animated sprites. In other words, it makes your
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+ animations smoother. It uses [ optical flow] to try to guess how the pixels move
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+ between frames, and blends them accordingly. The results are far from perfect,
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+ and probably require some editing by hand afterwards, but it can produce decent
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+ results.
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+
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+ It supports loading and saving animated gifs, spritesheets and individual
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+ frames.
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+
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+ The tool is written using godot-rust and executables are available for Windows,
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+ although Linux support will be coming soon. (If you compile the program from
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+ source, it already works on Linux.)
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+
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+ A full demonstration and walkthrough of the program is available on
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+ [ YouTube] [ Bitmapflow-Youtube ] .
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+
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+ You can try it out yourself on [ itch.io] [ Bitmapflow-Itch ] .
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+ _ Discussions: [ /r/rust_gamedev] [ Bitmapflow-Reddit ] _
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+ [ Bitmapflow ] : https://github.com/Bauxitedev/bitmapflow
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+ [ Bitmapflow-GitHub ] : https://github.com/Bauxitedev/bitmapflow
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+ [ Bitmapflow-Youtube ] : https://www.youtube.com/watch?v=rC359dDAMiI
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+ [ Bitmapflow-Reddit ] : https://www.reddit.com/r/rust_gamedev/comments/mjw90q/introducing_bitmapflow_a_tool_to_generate/
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+ [ Bitmapflow-Itch ] : https://bauxite.itch.io/bitmapflow
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+ [ @bauxitedev ] : https://twitter.com/bauxitedev
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+ [ inbetweens ] : https://en.wikipedia.org/wiki/Inbetweening
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+ [ optical flow ] : https://en.wikipedia.org/wiki/Optical_flow
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+
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### [ FemtoVG]
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![ femtovg] ( femtovg.png )
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