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N30: Add bevy_backroll blurb (#937)
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content/news/030/index.md

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@@ -442,6 +442,25 @@ _Discussions:
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[bevy-frustum-culling]: https://bevyengine.org/news/bevy-0-6/#visibility-and-frustum-culling
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[bevy-shaders]: https://bevyengine.org/news/bevy-0-6/#wgsl-shaders
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### [bevy_backroll v0.3][backroll-github]
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[Backroll][backroll-github] is a 100% type-safe native Rust implementation of the
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[GGPO][ggpo] rollback netcode library. The core library has gone through
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superfical updates, but the [Bevy plugin][bevy-backroll-crates-io] has been
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massively overhauled. This update signfigantly improves the ergonomics of setting
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up rollback netcode for your game (no more ugly turbofishes! no more generic type
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parameter config type!), provides an automatic way of saving and loading Bevy
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components and resources, and fully parallelizes the saving and loading of game
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state when a rollback occurs.
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/s6uch9/bevy_backroll_v030_is_now_available/),
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[Twitter](https://twitter.com/james7132/status/1483373600115621889)_
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[backroll-github]: https://github.com/HouraiTeahouse/backroll-rs
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[bevy-backroll-crates-io]: https://crates.io/bevy-backroll
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[ggpo]: https://www.ggpo.net/
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### [`three-d` 0.10][three-d]
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![three-d example of environment lighting](three-d.jpg)

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