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N32: Tetra and Bevy Jam (#992)
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content/news/032/bevy-jam.png

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content/news/032/index.md

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@@ -116,13 +116,41 @@ Twitch][rust-gamedev-twitch].
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## Game Updates
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### [Bevy Jam][jam-result-page]
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### [Bevy Jam][bevy-jam-results]
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TODO
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![Bevy Jam](bevy-jam.png)
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[jam-result-page]: https://itch.io/jam/bevy-jam-1/results
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Voting on the first-ever [Bevy Jam][bevy-jam] just finished! It was a
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week-long event, where the goal was to make a game in
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[Bevy Engine][bevy-engine], the free and open-source game engine
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built in Rust. The theme was 'Unfair Advantage'.
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#### [¿Quién es el MechaBurro?][mechaburro-itchio]
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The [full results can be found on itch.io][bevy-jam-results]. Here
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are the top five games:
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[bevy-jam]: https://itch.io/jam/bevy-jam-1/
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[bevy-jam-results]: https://itch.io/jam/bevy-jam-1/results
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[bevy-engine]: https://bevyengine.org/
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#### 🥇 First Place: [Petty Party][petty-party]
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![Petty Party logo](pettyparty.png)
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[Petty Party][petty-party] is a Mario Party inspired board game,
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in which you play against the world's worst opponent, who's
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actively rigging the game against you.
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The game was originally very hard to beat, so the devs balanced
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the jam release fairly heavily in the player's favour - however,
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if you beat the game, you can unlock the original difficulty
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as a 'hard mode'!
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The source for the game is available on [GitHub][petty-party-source].
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[petty-party]: https://jabuwu.itch.io/petty-party
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[petty-party-source]: https://github.com/jabuwu/petty-party
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#### 🥈 Second Place: [¿Quién es el MechaBurro?][mechaburro-itchio]
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![¿Quién es el MechaBurro?](mechaburro.gif)
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[mechaburro-youtube]: https://www.youtube.com/watch?v=YQeb2ffm_TI
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[mechaburro-postmortem]: https://ramirezmike2.itch.io/quien-es-el-mechaburro/devlog/354715/bevy-jam-1-postmortem
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#### [Warlock's Gambit][warlocks-gambit-itchio]
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#### 🥉 Third Place: [Chaz]
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![Chaz screenshot](chaz.png)
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[Chaz] is a platform racing game, where you have to stay close to your
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opponent in order to see where you're going. Beat them to the floating
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heart to win - but be warned, once you do, they'll steal your moves!
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The source code is available on [GitHub][chaz-source].
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[chaz]: https://luizchagasjardim.itch.io/chaz
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[chaz-source]: https://github.com/lcjgames/chaz
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#### Fourth Place: [Warlock's Gambit][warlocks-gambit-itchio]
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![Warlock's Gambit Screenshot](warlocks_gambit.jpg)
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_Screenshot of Warlock's Gambit_
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[Warlock's Gambit][warlocks-gambit-itchio] is a puzzle game constructed like a
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card game, playable in the browser. You are given a static deck and have to play
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[warlocks-gambit-itchio]: https://gibonus.itch.io/warlocks-gambit
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[warlocks-gambit-github]: https://github.com/team-plover/warlocks-gambit
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#### Fifth Place: [Cheaters Never Win][cheaters-never-win]
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![Clip of Cheaters Never Win gameplay](cheatersneverwin.gif)
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[Cheaters Never Win][cheaters-never-win] is an unfairly difficult
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infinite runner set in a cyberpunk world.
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Collect keycaps in order to unlock cheat codes, which will give
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you access to forbidden powers - like jumping, and moving left!
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The source for this game is available on [GitHub][cnw-source].
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[cheaters-never-win]: https://cdsupina.itch.io/cheaters-never-win
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[cnw-source]: https://github.com/TheRealTeamFReSh/Bevy-Jam-1
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### [V-Racer][vracer-github]
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![VRacer screenshot](vracer_screenshot.gif)
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## Engine Updates
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### [godot-rust](https://github.com/godot-rust/godot-rust)
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![godot-rust logo](godot-rust.png)
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godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Twitter][gd-twitter])
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is a Rust library that provides bindings for the Godot game engine.
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We are pleased to announce the release of godot-rust version 0.10.0.
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This update brings many new quality-of-life features, such as basic
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async and serde support, more flexible exporting of Rust symbols to
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Godot, better CI and doc integration, among many more features that
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have previously been exclusive to the [GitHub repo][gd-github].
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This release also makes the the API much more more user-friendly than
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previous versions with more consistent naming, flatter module structure
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and fewer redundancies.
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Thank you to all of the contributors who made this possible!
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A full list of a the changes are available in the [changelog][gd-changelog].
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[gd-announcement]: https://godot-rust.github.io/releases/
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[gd-changelog]: https://github.com/godot-rust/godot-rust/blob/master/CHANGELOG.md
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[gd-docs]: https://godot-rust.github.io/docs
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[gd-github]: https://github.com/godot-rust/godot-rust
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[gd-discord]: https://discord.com/invite/FNudpBD
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[gd-twitter]: https://twitter.com/GodotRust
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### [Notan v0.2.1][Notan]
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![notan](notan.jpg)
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[v0.2.1]: https://github.com/Nazariglez/notan/releases/tag/v0.2.0
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[egui]: https://github.com/emilk/egui
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### [Tetra] 0.7
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[Tetra] is a simple 2D game framework, inspired by XNA, Love2D, and Raylib. This
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month, Tetra 0.7 was released, featuring:
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- Support for a wider variety of texture formats
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- A more powerful API for blending
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- Lots of bug fixes, cleanups, and improvements
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For more details, see the [changelog][tetra-changelog].
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As mentioned in previous newsletters, this is likely to be the final release of
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Tetra, as [the developer has decided to move onto other projects][tetra-retro].
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[Tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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[tetra-retro]: https://www.seventeencups.net/posts/three-years-of-tetra/
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## Learning Material Updates
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### [Intro to Bevy Video Tutorial Series][intro-to-bevy-playlist]
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[@E_net4]: https://twitter.com/E_net4
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[dos-like-rs-dev]: https://dev.to/e_net4/writing-bindings-to-dos-like-for-rust-some-lessons-learned-2p6k
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### [godot-rust](https://github.com/godot-rust/godot-rust)
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![godot-rust logo](godot-rust.png)
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godot-rust ([GitHub][gd-github], [Discord][gd-discord], [Twitter][gd-twitter])
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is a Rust library that provides bindings for the Godot game engine.
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We are pleased to announce the release of godot-rust version 0.10.0.
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This update brings many new quality-of-life features, such as basic
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async and serde support, more flexible exporting of Rust symbols to
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Godot, better CI and doc integration, among many more features that
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have previously been exclusive to the [GitHub repo][gd-github].
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This release also makes the the API much more more user-friendly than
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previous versions with more consistent naming, flatter module structure
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and fewer redundancies.
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Thank you to all of the contributors who made this possible!
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A full list of a the changes are available in the [changelog][gd-changelog].
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[gd-announcement]: https://godot-rust.github.io/releases/
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[gd-changelog]: https://github.com/godot-rust/godot-rust/blob/master/CHANGELOG.md
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[gd-docs]: https://godot-rust.github.io/docs
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[gd-github]: https://github.com/godot-rust/godot-rust
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[gd-discord]: https://discord.com/invite/FNudpBD
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[gd-twitter]: https://twitter.com/GodotRust
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### [kira v0.6.0](https://github.com/tesselode/kira)
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[Kira] by [@tesselode] is a backend-agnostic library to create expressive audio

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